public static void Main(string[] args) { // Variables that go into GameContext var list = new Lists(); var jumpGate = new JumpGate(); var spacePort = new SpacePort(); var instance = new Instance(); var player = new Player() { InSolarSystem = 1, Level = 1 }; var travel = new Travel(); var inventory = new Inventory(); var playerInventory = new Inventory(); var playerAttackCalculator = new PlayerAttackCalculator(); var playerStats = new PlayerStats(); var weaponMaker = new WeaponMaker(); var playerMaker = new PlayerMaker(); var loadGame = new LoadGame(); var saveGame = new SaveGame(); var randomNameGenerator = new RandomNameGenerator(); var repairShop = new RepairShop(); var store = new Store(); var healthKitSmall = new HealthKitSmall() { Name = "Small Health Kit", Price = 100 }; var healthKitLarge = new HealthKitLarge() { Name = "Large Health Kit", Price = 250 }; var healthKitTotal = new HealthKitTotal() { Name = "Total Health Kit", Price = 1000 }; var energyKitSmall = new EnergyKitSmall() { Name = "Small Energy Kit", Price = 100 }; var energyKitLarge = new EnergyKitLarge() { Name = "Large Energy Kit", Price = 250 }; var energyKitTotal = new EnergyKitTotal() { Name = "Total Energy Kit", Price = 1000 }; var smokeGrenade = new SmokeGrenade() { Name = "Smoke Grenade", Price = 2000 }; var blaster = new Weapon() { Price = player.Level * 150 }; var doubleBlaster = new Weapon() { Price = player.Level * 300 }; var photonSword = new Weapon() { Price = player.Level * 450 }; var virtualGun = new VirtualGun() { Description = "Spend Energy to deal Damage to your opponent", Name = "Virtual Gun", UsedBy = "Gunslinger" }; // Mechanics for Fighting var fight = new Fight(); var roller = new Roller(); // Factories for Fighting var monsterMaker = new MonsterMaker(); // GameContext Variable var gameContext = new GameContext() { List = list, JumpGate = jumpGate, SpacePort = spacePort, Instance = instance, Player = player, Travel = travel, Inventory = inventory, PlayerInventory = playerInventory, PlayerAttackCalculator = playerAttackCalculator, PlayerStats = playerStats, WeaponMaker = weaponMaker, Fight = fight, Roller = roller, MonsterMaker = monsterMaker, PlayerMaker = playerMaker, LoadGame = loadGame, SaveGame = saveGame, RandomNameGenerator = randomNameGenerator, RepairShop = repairShop, Store = store, HealthKitSmall = healthKitSmall, HealthKitLarge = healthKitLarge, HealthKitTotal = healthKitTotal, EnergyKitSmall = energyKitSmall, EnergyKitLarge = energyKitLarge, EnergyKitTotal = energyKitTotal, SmokeGrenade = smokeGrenade, Blaster = blaster, DoubleBlaster = doubleBlaster, PhotonSword = photonSword, VirtualGun = virtualGun, }; // Monster Creation for Fighting var whiteMonster01 = monsterMaker.CreateWhiteMonster(gameContext); var whiteMonster02 = monsterMaker.CreateWhiteMonster(gameContext); var whiteMonster03 = monsterMaker.CreateWhiteMonster(gameContext); var greenMonster01 = monsterMaker.CreateGreenMonster(gameContext); var greenMonster02 = monsterMaker.CreateGreenMonster(gameContext); var greenMonster03 = monsterMaker.CreateGreenMonster(gameContext); var redMonster01 = monsterMaker.CreateRedMonster(gameContext); var redMonster02 = monsterMaker.CreateRedMonster(gameContext); var redMonster03 = monsterMaker.CreateRedMonster(gameContext); gameContext.WhiteMonster01 = whiteMonster01; gameContext.WhiteMonster02 = whiteMonster02; gameContext.WhiteMonster03 = whiteMonster03; gameContext.GreenMonster01 = greenMonster01; gameContext.GreenMonster02 = greenMonster02; gameContext.GreenMonster03 = greenMonster03; gameContext.RedMonster01 = redMonster01; gameContext.RedMonster02 = redMonster02; gameContext.RedMonster03 = redMonster03; // Creating base variables var place = new Place(); var startUpScreen = new StartUpScreen(); // Creating JumpGates var jumpGate1 = new JumpGate() { InSolarSystem = 1, Name = "jg1" }; var jumpGate2 = new JumpGate() { InSolarSystem = 2, Name = "jg2" }; var jumpGate3 = new JumpGate() { InSolarSystem = 3, Name = "jg3" }; // Creating SpacePorts var spacePort1 = new SpacePort() { InSolarSystem = 1, Name = "sp1" }; var spacePort2 = new SpacePort() { InSolarSystem = 1, Name = "sp2" }; var spacePort3 = new SpacePort() { InSolarSystem = 1, Name = "sp3" }; var spacePort10 = new SpacePort() { InSolarSystem = 2, Name = "sp10" }; var spacePort11 = new SpacePort() { InSolarSystem = 2, Name = "sp11" }; var spacePort12 = new SpacePort() { InSolarSystem = 2, Name = "sp12" }; var spacePort20 = new SpacePort() { InSolarSystem = 3, Name = "sp20" }; var spacePort21 = new SpacePort() { InSolarSystem = 3, Name = "sp21" }; var spacePort22 = new SpacePort() { InSolarSystem = 3, Name = "sp22" }; // Creating Instances var instance1 = new Instance() { InSpacePort = "sp1", Name = "i1" }; var instance2 = new Instance() { InSpacePort = "sp1", Name = "i2" }; var instance10 = new Instance() { InSpacePort = "sp2", Name = "i10" }; var instance11 = new Instance() { InSpacePort = "sp2", Name = "i11" }; var instance20 = new Instance() { InSpacePort = "sp3", Name = "i20" }; var instance21 = new Instance() { InSpacePort = "sp3", Name = "i21" }; var instance30 = new Instance() { InSpacePort = "sp10", Name = "i30" }; var instance31 = new Instance() { InSpacePort = "sp10", Name = "i31" }; var instance40 = new Instance() { InSpacePort = "sp11", Name = "i40" }; var instance41 = new Instance() { InSpacePort = "sp11", Name = "i41" }; var instance50 = new Instance() { InSpacePort = "sp12", Name = "i50" }; var instance51 = new Instance() { InSpacePort = "sp12", Name = "i51" }; var instance60 = new Instance() { InSpacePort = "sp20", Name = "i60" }; var instance61 = new Instance() { InSpacePort = "sp20", Name = "i61" }; var instance70 = new Instance() { InSpacePort = "sp21", Name = "i70" }; var instance71 = new Instance() { InSpacePort = "sp21", Name = "i71" }; var instance80 = new Instance() { InSpacePort = "sp22", Name = "i80" }; var instance81 = new Instance() { InSpacePort = "sp22", Name = "i81" }; // Adding JumpGates to the list gameContext.List.listJumpGate.Add(jumpGate1); gameContext.List.listJumpGate.Add(jumpGate2); gameContext.List.listJumpGate.Add(jumpGate3); // Adding SpacePorts to the list gameContext.List.listSpacePort.Add(spacePort1); gameContext.List.listSpacePort.Add(spacePort2); gameContext.List.listSpacePort.Add(spacePort3); gameContext.List.listSpacePort.Add(spacePort10); gameContext.List.listSpacePort.Add(spacePort11); gameContext.List.listSpacePort.Add(spacePort12); gameContext.List.listSpacePort.Add(spacePort20); gameContext.List.listSpacePort.Add(spacePort21); gameContext.List.listSpacePort.Add(spacePort22); // Adding Instances to the list gameContext.List.listInstance.Add(instance1); gameContext.List.listInstance.Add(instance2); gameContext.List.listInstance.Add(instance10); gameContext.List.listInstance.Add(instance11); gameContext.List.listInstance.Add(instance20); gameContext.List.listInstance.Add(instance21); gameContext.List.listInstance.Add(instance30); gameContext.List.listInstance.Add(instance31); gameContext.List.listInstance.Add(instance40); gameContext.List.listInstance.Add(instance41); gameContext.List.listInstance.Add(instance50); gameContext.List.listInstance.Add(instance51); gameContext.List.listInstance.Add(instance60); gameContext.List.listInstance.Add(instance61); gameContext.List.listInstance.Add(instance70); gameContext.List.listInstance.Add(instance71); gameContext.List.listInstance.Add(instance80); gameContext.List.listInstance.Add(instance81); // Test area // Game Starts here startUpScreen.StartUp(gameContext); }
static void Init() { window = (WeaponMaker)EditorWindow.GetWindow <WeaponMaker>(); window.Show(); }