protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); axe1 = WeaponLoader.GetInstance().Get("axe1"); Content.Unload(); }
public WeaponFactory() { weaponSprites = WeaponLoader.GetInstance(); projectileSprites = ProjectileLoader.GetInstance(); }