public override void Tick() { if (currentWeaponRuntime != null) { currentWeaponRuntime.Tick(); } }
public override void Tick() { currentWeaponItemRuntime.Tick(); if (currentWeaponItemRuntime.weaponItemData.weaponType != WeaponType.FISTS) { if (throwWeaponInputAction.value.value) { DropWeaponToGround(true, currentWeaponItemRuntime); WeaponToggle(); } if (toggleWeaponInputAction.value.value) { WeaponToggle(); } } }