private void AddItemToInventory() { Console.WriteLine("1) for weapon, 2) for misc"); ConsoleKeyInfo getInput = Console.ReadKey(); input = getInput.KeyChar; switch (input) { case '1': InventoryManager.AddToInventory(WeaponItem.Axe()); break; case '2': InventoryManager.AddToInventory(MiscItem.Quartz()); break; default: break; } }