// Player Die internal static void PlayerDie() { m_Instance.StopCoroutine("ClearPainScreen"); m_Instance.StopCoroutine("ClearDamageIndicator"); m_Instance.healthBar.painScreen.color = m_Instance.healthBar.painColor; Crosshair.SetActive(ECrosshairView.None); Crosshair.SetColor(ECrosshairColor.Normal); WeaponInformer.SetActive(false); HealthBar.SetActive(false); }
// Awake internal void Awake() { m_Instance = this; }