示例#1
0
        public void Spawn()
        {
            GameObject tileAtPos = TerrainManager.instance.GetTileAtPosition(tilePos.ToVector2());
            Vector3    spawnPos  = new Vector3(tilePos.x, tileAtPos.transform.position.y, tilePos.y);
            Island     island    = tileAtPos.transform.parent.GetComponent <Island>();

            for (int i = 0; i < stackHeight; i++)
            {
                switch (pickupType)
                {
                case 0:
                    TerrainManager.instance.SpawnResource(spawnPos, ResourceInfo.GetInfoFromIndex(index), island);
                    break;

                case 1:
                    TerrainManager.instance.SpawnWeapon(spawnPos, WeaponInfo.GetInfoFromIndex(index), island);
                    break;

                case 2:
                    TerrainManager.instance.SpawnAugment(spawnPos, AugmentInfo.GetInfoFromIndex(index), island);
                    break;

                default:
                    Debug.LogError("Unrecognized pickup type");
                    break;
                }
            }
        }
示例#2
0
    void SwitchWeapons(int weaponIndex)
    {
        WeaponInfo currentWeaponInfo = body.weapon.info;

        if (currentWeaponInfo.ToIndex() != 0)
        {
            Vector2 posV2 = TerrainManager.PosToV2(playerTransform.position);
            if (tm.PadAtPosition(posV2) != null)
            {
                return;
            }

            if (tm.SpawnWeapon(playerTransform.position, currentWeaponInfo, body.location) == null)
            {
                return;
            }
        }

        body.weapon.info = WeaponInfo.GetInfoFromIndex(weaponIndex);
        body.weapon.UpdateWeapon();

        if (!GameManager.isLoadingFromSave)
        {
            GameManager.instance.SaveThisTurn();
        }
    }