示例#1
0
 protected override void InitComponents()
 {
     base.InitComponents();
     coll         = GetComponent <Collider2D>();
     sr           = GetComponent <SpriteRenderer>();
     followTarget = followTargetGameObj.GetComponent <WeaponFlyingObject>();
 }
示例#2
0
 public void LostTarget()
 {
     followTarget = null;
     isActive     = false;
     coll.enabled = true;
 }