示例#1
0
    public IEnumerable <Sprite> GetIcons(WeaponFireType type)
    {
        var count = Enum.GetValues(typeof(WeaponFireType)).Length;
        var t     = (int)type;

        for (int i = 0; i < count - 1; i++)
        {
            if (1 << i == (1 << i & t))
            {
                yield return(WeaponFireTypeIcons[i + 1]);
            }
        }
    }
示例#2
0
        private WeaponFire NewFireType(WeaponFireType type)
        {
            switch (type)
            {
            case WeaponFireType.INSTANT_FIRE_ENUM:
                return(new WeaponFireInstant());

            case WeaponFireType.PREPARE_FIRE_ENUM:
                return(new WeaponFirePrepare());

            case WeaponFireType.NOTHIN_ENUM:
                return(new WeaponFireNothin());

            default:
                Assert.IsTrue(false, "Internal error");
                return(new WeaponFireNothin());
            }
        }