public CampaignSection(int i, Vector3 o) { _index = i; _origin = o; _door = null; _overheadLights = new List <Light>(); _population = new List <BaseAlien>(); _weaponDepot = null; _currentTitle = ""; }
public void SetWeaponDepot(WeaponDepot weaponDepot) { _weaponDepot = weaponDepot; }