private void OnKeyDown(object sender, KeyEventArgs e) { if (e.Alt && e.KeyCode == Keys.F4) { if (Client != null && IsOnServer()) { Client.Disconnect("Quit"); } CEFManager.Draw = false; CEFManager.Dispose(); CEFManager.DisposeCef(); Process.GetProcessesByName("GTA5")[0].Kill(); Process.GetCurrentProcess().Kill(); } Chat.OnKeyDown(e.KeyCode); switch (e.KeyCode) { case Keys.Escape: if (IsOnServer()) { if (_isGoingToCar) { Game.Player.Character.Task.ClearAll(); _isGoingToCar = false; } } if (Client != null && Client.ConnectionStatus == NetConnectionStatus.Disconnected) { Client.Disconnect("Quit"); } break; case Keys.P: if (IsOnServer() && !MainMenu.Visible && !Chat.IsFocused && !CefController.ShowCursor) { _mainWarning = new Warning("Disabled feature", "Game settings menu has been disabled while connected.\nDisconnect from the server first.") { OnAccept = () => { _mainWarning.Visible = false; } }; } break; case Keys.F10: if (!Chat.IsFocused && !_mainWarning.Visible) { MainMenu.Visible = !MainMenu.Visible; if (!IsOnServer()) { World.RenderingCamera = MainMenu.Visible ? MainMenuCamera : null; } else if (MainMenu.Visible) { RebuildPlayersList(); } MainMenu.RefreshIndex(); } break; case Keys.F7: if (IsOnServer()) { ChatVisible = !ChatVisible; UIVisible = !UIVisible; Function.Call(Hash.DISPLAY_RADAR, UIVisible); Function.Call(Hash.DISPLAY_HUD, UIVisible); } break; case Keys.T: if (IsOnServer() && UIVisible && ChatVisible && ScriptChatVisible && CanOpenChatbox && !_mainWarning.Visible) { if (!_oldChat) { Chat.IsFocused = true; _wasTyping = true; } else { var message = Game.GetUserInput(); if (string.IsNullOrEmpty(message)) { break; } var obj = new ChatData { Message = message, }; var data = SerializeBinary(obj); var msg = Client?.CreateMessage(); msg?.Write((byte)PacketType.ChatData); msg?.Write(data.Length); msg?.Write(data); Client?.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); } } break; case Keys.G: if (IsOnServer() && !Game.Player.Character.IsInVehicle() && !Chat.IsFocused) { //var veh = new Vehicle(StreamerThread.StreamedInVehicles[0].LocalHandle); List <Vehicle> vehs; if (!(vehs = World.GetAllVehicles().OrderBy(v => v.Position.DistanceToSquared(Game.Player.Character.Position)).Take(1).ToList()).Any()) { break; } Vehicle veh; if (!(veh = vehs[0]).Exists()) { break; } if (!Game.Player.Character.IsInRangeOfEx(veh.Position, 6f)) { break; } var playerChar = Game.Player.Character; var relPos = veh.GetOffsetFromWorldCoords(playerChar.Position); var seat = VehicleSeat.Any; if (veh.PassengerCapacity > 1) { if (relPos.X < 0 && relPos.Y > 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y > 0) { seat = VehicleSeat.RightFront; } else if (relPos.X < 0 && relPos.Y <= 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y <= 0) { seat = VehicleSeat.RightRear; } } else { seat = VehicleSeat.Passenger; } //else if (veh.PassengerCapacity > 2 && veh.GetPedOnSeat(seat).Handle != 0) //{ // switch (seat) // { // case VehicleSeat.LeftRear: // for (int i = 3; i < veh.PassengerCapacity; i += 2) // { // if (veh.GetPedOnSeat((VehicleSeat) i).Handle != 0) continue; // seat = (VehicleSeat) i; // break; // } // break; // case VehicleSeat.RightRear: // for (int i = 4; i < veh.PassengerCapacity; i += 2) // { // if (veh.GetPedOnSeat((VehicleSeat) i).Handle != 0) continue; // seat = (VehicleSeat) i; // break; // } // break; // } //} if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)veh.Model.Hash, 0, true) && playerChar.IsIdle && !Game.Player.IsAiming) { playerChar.SetIntoVehicle(veh, seat); } else { veh.GetPedOnSeat(seat).CanBeDraggedOutOfVehicle = true; playerChar.Task.EnterVehicle(veh, seat, -1, 2f); Function.Call(Hash.KNOCK_PED_OFF_VEHICLE, veh.GetPedOnSeat(seat).Handle); Function.Call(Hash.SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE, veh.GetPedOnSeat(seat).Handle, true); // 7A6535691B477C48 8A251612 _isGoingToCar = true; } } break; default: if (e.KeyCode == PlayerSettings.ScreenshotKey && IsOnServer()) { Screenshot.TakeScreenshot(); } break; } }
private static void VehicleData(Ped player) { var veh = player.CurrentVehicle; var obj = new VehicleData { Position = veh.Position.ToLVector(), VehicleHandle = Main.NetEntityHandler.EntityToNet(veh.Handle), Quaternion = veh.Rotation.ToLVector(), PedModelHash = player.Model.Hash, PlayerHealth = (byte)Util.Util.Clamp(0, player.Health, 255), VehicleHealth = veh.EngineHealth, Velocity = veh.Velocity.ToLVector(), PedArmor = (byte)player.Armor, RPM = veh.CurrentRPM, VehicleSeat = (short)Util.Util.GetPedSeatAtVehicle(player, veh), Flag = 0, Steering = veh.SteeringScale, DirtLevel = veh.DirtLevel, }; //veh.DirtLevel; //veh.BrakeLightsOn //veh.HasRoof //veh.IsConvertible - roof sync //veh.SetNoCollision(veh, true); //veh.LightsOn; //LogManager.StreamerLog("SyncCollector " + obj.Steering); if (Game.Player.IsPressingHorn) { obj.Flag |= (byte)VehicleDataFlags.PressingHorn; } if (veh.IsSirenActive) { obj.Flag |= (byte)VehicleDataFlags.SirenActive; } if (veh.IsConvertible) { obj.Flag |= unchecked ((byte)VehicleDataFlags.IsConvertible); } if (veh.IsDead) { obj.Flag |= (byte)VehicleDataFlags.VehicleDead; } if (player.IsDead) { obj.Flag |= (short)VehicleDataFlags.PlayerDead; } if (Util.Util.GetResponsiblePed(veh).Handle == player.Handle) { obj.Flag |= (byte)VehicleDataFlags.Driver; } if (veh.IsInBurnout) { obj.Flag |= (byte)VehicleDataFlags.BurnOut; } if (ForceAimData) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; } if (player.IsSubtaskActive(167) || player.IsSubtaskActive(168)) { obj.Flag |= (short)VehicleDataFlags.ExitingVehicle; } if (Game.IsEnabledControlPressed(Control.VehicleBrake) || Game.IsEnabledControlPressed(Control.VehicleHandbrake)) { obj.Flag |= (short)VehicleDataFlags.Braking; } if (!WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)veh.Model.Hash, Util.Util.GetPedSeat(player)) && WeaponDataProvider.DoesVehicleSeatHaveMountedGuns((VehicleHash)veh.Model.Hash) && Util.Util.GetPedSeat(player) == -1) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; obj.AimCoords = new GTANetworkShared.Vector3(0, 0, 0); obj.WeaponHash = Main.GetCurrentVehicleWeaponHash(player); if (Game.IsEnabledControlPressed(Control.VehicleFlyAttack)) { obj.Flag |= (byte)VehicleDataFlags.Shooting; } } else if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)veh.Model.Hash, Util.Util.GetPedSeat(player))) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; obj.WeaponHash = 0; obj.AimCoords = Main.RaycastEverything(new Vector2(0, 0)).ToLVector(); if (Game.IsEnabledControlPressed(Control.VehicleAttack)) { obj.Flag |= (byte)VehicleDataFlags.Shooting; } } else { bool usingVehicleWeapon = player.IsSubtaskActive(200) || player.IsSubtaskActive(190); if (usingVehicleWeapon && Game.IsEnabledControlPressed(Control.Attack) && player.Weapons.Current?.AmmoInClip != 0) { obj.Flag |= (byte)VehicleDataFlags.Shooting; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } if ((usingVehicleWeapon && player.Weapons.Current?.AmmoInClip != 0) || (player.Weapons.Current?.Hash == WeaponHash.Unarmed && player.IsSubtaskActive(200))) { obj.Flag |= (byte)VehicleDataFlags.Aiming; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } var outputArg = new OutputArgument(); Function.Call(Hash.GET_CURRENT_PED_WEAPON, player, outputArg, true); obj.WeaponHash = outputArg.GetResult <int>(); lock (Lock) { if (LastSyncPacket != null && LastSyncPacket is VehicleData && WeaponDataProvider.NeedsFakeBullets(obj.WeaponHash.Value) && (((VehicleData)LastSyncPacket).Flag & (byte)VehicleDataFlags.Shooting) != 0) { obj.Flag |= (byte)VehicleDataFlags.Shooting; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } } obj.AimCoords = Main.RaycastEverything(new Vector2(0, 0)).ToLVector(); } Vehicle trailer; switch ((VehicleHash)veh.Model.Hash) { case VehicleHash.TowTruck: case VehicleHash.TowTruck2: trailer = veh.TowedVehicle; break; case VehicleHash.Cargobob: case VehicleHash.Cargobob2: case VehicleHash.Cargobob3: case VehicleHash.Cargobob4: trailer = SyncEventWatcher.GetVehicleCargobobVehicle(veh); break; default: trailer = SyncEventWatcher.GetVehicleTrailerVehicle(veh); break; } if (trailer != null && trailer.Exists()) { obj.Trailer = trailer.Position.ToLVector(); } if (Util.Util.GetResponsiblePed(veh) == player) { obj.DamageModel = veh.GetVehicleDamageModel(); } lock (Lock) { LastSyncPacket = obj; } }
private void UpdateVehicleMountedWeapon() { if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)VehicleHash, VehicleSeat)) { var delay = 30; //if ((VehicleHash) VehicleHash == GTA.Native.VehicleHash.Rhino) delay = 300; if (Game.GameTime - _lastVehicleAimUpdate > delay) { Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, Character, AimCoords.X, AimCoords.Y, AimCoords.Z); _lastVehicleAimUpdate = Game.GameTime; } if (IsShooting) { if (((VehicleHash)VehicleHash == GTA.VehicleHash.Rhino && DateTime.Now.Subtract(_lastRocketshot).TotalMilliseconds > 1000) || ((VehicleHash)VehicleHash != GTA.VehicleHash.Rhino)) { _lastRocketshot = DateTime.Now; var baseTurretPos = MainVehicle.GetOffsetInWorldCoords( WeaponDataProvider.GetVehicleWeaponMuzzle((VehicleHash)VehicleHash, false)); var doesBaseTurretDiffer = WeaponDataProvider.DoesVehiclesMuzzleDifferFromVehicleGunPos( (VehicleHash)VehicleHash); var barrellLength = WeaponDataProvider.GetVehicleTurretLength((VehicleHash)VehicleHash); var speed = 0xbf800000; var hash = WeaponHash.CombatPDW; if ((VehicleHash)VehicleHash == GTA.VehicleHash.Rhino) { hash = (WeaponHash)1945616459; } Vector3 tPos = baseTurretPos; if ( WeaponDataProvider.DoesVehicleHaveParallelWeapon((VehicleHash)VehicleHash, false) && VehicleSeat == 1) { var muzzle = WeaponDataProvider.GetVehicleWeaponMuzzle((VehicleHash)VehicleHash, false); tPos = MainVehicle.GetOffsetInWorldCoords(new Vector3(muzzle.X * -1f, muzzle.Y, muzzle.Z)); } if (doesBaseTurretDiffer) { var kekDir = (AimCoords - tPos); kekDir.Normalize(); var rot = Main.DirectionToRotation(kekDir); var newDir = Main.RotationToDirection(new Vector3(0, 0, rot.Z)); newDir.Normalize(); tPos = tPos + newDir * WeaponDataProvider.GetVehicleWeaponMuzzle((VehicleHash)VehicleHash, true) .Length(); } var turretDir = (AimCoords - tPos); turretDir.Normalize(); var start = tPos + turretDir * barrellLength; var end = start + turretDir * 100f; _lastStart = start; _lastEnd = end; var damage = WeaponDataProvider.GetWeaponDamage(WeaponHash.Minigun); if ((VehicleHash)VehicleHash == GTA.VehicleHash.Rhino) { damage = 210; } if (IsFriend()) { damage = 0; } Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS, start.X, start.Y, start.Z, end.X, end.Y, end.Z, damage, true, (int)hash, Character, true, false, speed); } } } else if (!WeaponDataProvider.DoesVehicleSeatHaveMountedGuns((VehicleHash)VehicleHash) || VehicleSeat != -1) { if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeapon) { //Function.Call(Hash.GIVE_WEAPON_TO_PED, Character, CurrentWeapon, 999, true, true); //Function.Call(Hash.SET_CURRENT_PED_WEAPON, Character, CurrentWeapon, true); //Character.Weapons.Give((WeaponHash)CurrentWeapon, -1, true, true); //Character.Weapons.Select((WeaponHash) CurrentWeapon); Character.Weapons.RemoveAll(); Character.Weapons.Give((WeaponHash)CurrentWeapon, -1, true, true); } if (IsShooting || IsAiming) { if (!_lastDrivebyShooting) { Function.Call(Hash.SET_PED_CURRENT_WEAPON_VISIBLE, Character, false, false, false, false); Function.Call(Hash.TASK_DRIVE_BY, Character, 0, 0, AimCoords.X, AimCoords.Y, AimCoords.Z, 0, 0, 0, unchecked ((int)FiringPattern.SingleShot)); } else { Function.Call(Hash.SET_PED_CURRENT_WEAPON_VISIBLE, Character, true, false, false, false); Function.Call(Hash.SET_DRIVEBY_TASK_TARGET, Character, 0, 0, AimCoords.X, AimCoords.Y, AimCoords.Z); } var rightSide = (VehicleSeat + 2) % 2 == 0; if (WeaponDataProvider.NeedsFakeBullets(CurrentWeapon)) { const string rightDict = "veh@driveby@first_person@passenger_right_handed@throw"; const string leftDict = "veh@driveby@first_person@driver@throw"; string drivebyDict = rightSide ? rightDict : leftDict; Function.Call(Hash.TASK_PLAY_ANIM_ADVANCED, Character, Util.Util.LoadDict(drivebyDict), "sweep_low", Character.Position.X, Character.Position.Y, Character.Position.Z, Character.Rotation.X, Character.Rotation.Y, Character.Rotation.Z, -8f, -8f, -1, 0, rightSide ? 0.6f : 0.3f, 0, 0); } if (IsShooting) { Function.Call(Hash.SET_PED_INFINITE_AMMO_CLIP, Character, true); Function.Call(Hash.SET_PED_AMMO, Character, CurrentWeapon, 10); if (AimPlayer != null && AimPlayer.Position != null) { AimCoords = AimPlayer.Position; AimPlayer = null; } if (!WeaponDataProvider.NeedsFakeBullets(CurrentWeapon)) { Function.Call(Hash.SET_PED_SHOOTS_AT_COORD, Character, AimCoords.X, AimCoords.Y, AimCoords.Z, true); } else if (DateTime.Now.Subtract(_lastRocketshot).TotalMilliseconds > 500) { _lastRocketshot = DateTime.Now; var damage = WeaponDataProvider.GetWeaponDamage((WeaponHash)CurrentWeapon); var speed = 0xbf800000; var weaponH = (WeaponHash)CurrentWeapon; if (IsFriend()) { damage = 0; } var start = Character.GetBoneCoord(rightSide ? Bone.SKEL_R_Hand : Bone.SKEL_L_Hand); var end = AimCoords; Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS, start.X, start.Y, start.Z, end.X, end.Y, end.Z, damage, true, (int)weaponH, Character, false, true, speed); } } _lastVehicleAimUpdate = Game.GameTime; _lastDrivebyShooting = IsShooting || IsAiming; Ped PlayerChar = Game.Player.Character; if (Function.Call <bool>(Hash.HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY, PlayerChar, Character, true)) { int boneHit = -1; var boneHitArg = new OutputArgument(); if (Function.Call <bool>(Hash.GET_PED_LAST_DAMAGE_BONE, PlayerChar, boneHitArg)) { boneHit = boneHitArg.GetResult <int>(); } LocalHandle them = new LocalHandle(Character.Handle, HandleType.GameHandle); JavascriptHook.InvokeCustomEvent(api => api.invokeonLocalPlayerDamaged(them, CurrentWeapon, boneHit /*, playerHealth, playerArmor*/)); } Function.Call(Hash.CLEAR_ENTITY_LAST_DAMAGE_ENTITY, Character); Function.Call(Hash.CLEAR_ENTITY_LAST_DAMAGE_ENTITY, PlayerChar); } if (!IsShooting && !IsAiming && _lastDrivebyShooting && Game.GameTime - _lastVehicleAimUpdate > 200) { Tasks task = Character.Task; task.ClearAll(); task.ClearSecondary(); Function.Call(Hash.CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK, Character); //Function.Call(Hash.TASK_DRIVE_BY, Character, 0, 0, 0, 0, 0, 0, 0, 0, 0); //Function.Call(Hash.SET_DRIVEBY_TASK_TARGET, Character, 0, 0, 0, 0, 0); task.ClearLookAt(); //GTA.UI.Screen.ShowNotification("Done shooting"); //GTA.UI.Screen.ShowSubtitle("Done Shooting1", 300); _lastDrivebyShooting = false; } } }
internal void OnTick(object sender, EventArgs e) { if (!Main.IsOnServer()) { return; } var player = Game.Player.Character; if (player.IsInVehicle()) { var veh = player.CurrentVehicle; var horn = Game.Player.IsPressingHorn; var siren = veh.SirenActive; var vehdead = veh.IsDead; var obj = new VehicleData(); obj.Position = veh.Position.ToLVector(); obj.VehicleHandle = Main.NetEntityHandler.EntityToNet(player.CurrentVehicle.Handle); obj.Quaternion = veh.Rotation.ToLVector(); obj.PedModelHash = player.Model.Hash; obj.PlayerHealth = (byte)Util.Util.Clamp(0, player.Health, 255); obj.VehicleHealth = veh.EngineHealth; obj.Velocity = veh.Velocity.ToLVector(); obj.PedArmor = (byte)player.Armor; obj.RPM = veh.CurrentRPM; obj.VehicleSeat = (short)Util.Util.GetPedSeat(player); obj.Flag = 0; obj.Steering = veh.SteeringAngle; if (horn) { obj.Flag |= (byte)VehicleDataFlags.PressingHorn; } if (siren) { obj.Flag |= (byte)VehicleDataFlags.SirenActive; } if (vehdead) { obj.Flag |= (byte)VehicleDataFlags.VehicleDead; } if (player.IsDead) { obj.Flag |= (short)VehicleDataFlags.PlayerDead; } if (Util.Util.GetResponsiblePed(veh).Handle == player.Handle) { obj.Flag |= (byte)VehicleDataFlags.Driver; } if (veh.IsInBurnout) { obj.Flag |= (byte)VehicleDataFlags.BurnOut; } if (ForceAimData) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; } if (player.IsSubtaskActive(167) || player.IsSubtaskActive(168)) { obj.Flag |= (short)VehicleDataFlags.ExitingVehicle; } if (!WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)veh.Model.Hash, Util.Util.GetPedSeat(Game.Player.Character)) && WeaponDataProvider.DoesVehicleSeatHaveMountedGuns((VehicleHash)veh.Model.Hash) && Util.Util.GetPedSeat(Game.Player.Character) == -1) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; obj.AimCoords = new GTANetworkShared.Vector3(0, 0, 0); obj.WeaponHash = Main.GetCurrentVehicleWeaponHash(Game.Player.Character); if (Game.IsEnabledControlPressed(0, Control.VehicleFlyAttack)) { obj.Flag |= (byte)VehicleDataFlags.Shooting; } } else if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)veh.Model.Hash, Util.Util.GetPedSeat(Game.Player.Character))) { obj.Flag |= (byte)VehicleDataFlags.HasAimData; obj.WeaponHash = 0; obj.AimCoords = Main.RaycastEverything(new Vector2(0, 0)).ToLVector(); if (Game.IsEnabledControlPressed(0, Control.VehicleAttack)) { obj.Flag |= (byte)VehicleDataFlags.Shooting; } } else { if ((player.IsSubtaskActive(200) || player.IsSubtaskActive(190)) && Game.IsEnabledControlPressed(0, Control.Attack) && Game.Player.Character.Weapons.Current?.AmmoInClip != 0) { obj.Flag |= (byte)VehicleDataFlags.Shooting; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } if (((player.IsSubtaskActive(200) || player.IsSubtaskActive(190)) && Game.Player.Character.Weapons.Current?.AmmoInClip != 0) || (Game.Player.Character.Weapons.Current?.Hash == WeaponHash.Unarmed && player.IsSubtaskActive(200))) { obj.Flag |= (byte)VehicleDataFlags.Aiming; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } var outputArg = new OutputArgument(); Function.Call(Hash.GET_CURRENT_PED_WEAPON, Game.Player.Character, outputArg, true); obj.WeaponHash = outputArg.GetResult <int>(); lock (Lock) { if (LastSyncPacket != null && LastSyncPacket is VehicleData && WeaponDataProvider.NeedsFakeBullets(obj.WeaponHash.Value) && (((VehicleData)LastSyncPacket).Flag & (byte)VehicleDataFlags.Shooting) != 0) { obj.Flag |= (byte)VehicleDataFlags.Shooting; obj.Flag |= (byte)VehicleDataFlags.HasAimData; } } obj.AimCoords = Main.RaycastEverything(new Vector2(0, 0)).ToLVector(); } Vehicle trailer; if ((VehicleHash)veh.Model.Hash == VehicleHash.TowTruck || (VehicleHash)veh.Model.Hash == VehicleHash.TowTruck2) { trailer = veh.TowedVehicle; } else if ((VehicleHash)veh.Model.Hash == VehicleHash.Cargobob || (VehicleHash)veh.Model.Hash == VehicleHash.Cargobob2 || (VehicleHash)veh.Model.Hash == VehicleHash.Cargobob3 || (VehicleHash)veh.Model.Hash == VehicleHash.Cargobob4) { trailer = SyncEventWatcher.GetVehicleCargobobVehicle(veh); } else { trailer = SyncEventWatcher.GetVehicleTrailerVehicle(veh); } if (trailer != null && trailer.Exists()) { obj.Trailer = trailer.Position.ToLVector(); } if (Util.Util.GetResponsiblePed(veh) == player) { obj.DamageModel = veh.GetVehicleDamageModel(); } lock (Lock) { LastSyncPacket = obj; } } else { bool aiming = player.IsSubtaskActive(ESubtask.AIMED_SHOOTING_ON_FOOT) || player.IsSubtaskActive(ESubtask.AIMING_THROWABLE); // Game.IsControlPressed(0, GTA.Control.Aim); bool shooting = Function.Call <bool>(Hash.IS_PED_SHOOTING, player.Handle); GTA.Math.Vector3 aimCoord = new Vector3(); if (aiming || shooting) { aimCoord = Main.RaycastEverything(new Vector2(0, 0)); } var obj = new PedData(); obj.AimCoords = aimCoord.ToLVector(); obj.Position = player.Position.ToLVector(); obj.Quaternion = player.Rotation.ToLVector(); obj.PedArmor = (byte)player.Armor; obj.PedModelHash = player.Model.Hash; obj.WeaponHash = (int)player.Weapons.Current.Hash; obj.WeaponAmmo = player.Weapons.Current.Ammo; obj.PlayerHealth = (byte)Util.Util.Clamp(0, player.Health, 255); obj.Velocity = player.Velocity.ToLVector(); obj.Flag = 0; if (player.IsRagdoll) { obj.Flag |= (int)PedDataFlags.Ragdoll; } if (Function.Call <int>(Hash.GET_PED_PARACHUTE_STATE, Game.Player.Character.Handle) == 0 && Game.Player.Character.IsInAir) { obj.Flag |= (int)PedDataFlags.InFreefall; } if (player.IsInMeleeCombat) { obj.Flag |= (int)PedDataFlags.InMeleeCombat; } if (aiming || shooting) { obj.Flag |= (int)PedDataFlags.Aiming; } if ((player.IsInMeleeCombat && Game.IsControlJustPressed(0, Control.Attack))) { obj.Flag |= (int)PedDataFlags.Shooting; } if (Function.Call <bool>(Hash.IS_PED_JUMPING, player.Handle)) { obj.Flag |= (int)PedDataFlags.Jumping; } if (Function.Call <int>(Hash.GET_PED_PARACHUTE_STATE, Game.Player.Character.Handle) == 2) { obj.Flag |= (int)PedDataFlags.ParachuteOpen; } if (player.IsInCover()) { obj.Flag |= (int)PedDataFlags.IsInCover; } if (!Function.Call <bool>((Hash)0x6A03BF943D767C93, player)) { obj.Flag |= (int)PedDataFlags.IsInLowerCover; } if (player.IsInCoverFacingLeft) { obj.Flag |= (int)PedDataFlags.IsInCoverFacingLeft; } if (player.IsReloading) { obj.Flag |= (int)PedDataFlags.IsReloading; } if (ForceAimData) { obj.Flag |= (int)PedDataFlags.HasAimData; } if (player.IsSubtaskActive(ESubtask.USING_LADDER)) { obj.Flag |= (int)PedDataFlags.IsOnLadder; } if (Function.Call <bool>(Hash.IS_PED_CLIMBING, player) && !player.IsSubtaskActive(ESubtask.USING_LADDER)) { obj.Flag |= (int)PedDataFlags.IsVaulting; } if (Function.Call <bool>(Hash.IS_ENTITY_ON_FIRE, player)) { obj.Flag |= (int)PedDataFlags.OnFire; } if (player.IsDead) { obj.Flag |= (int)PedDataFlags.PlayerDead; } if (player.IsSubtaskActive(168)) { obj.Flag |= (int)PedDataFlags.ClosingVehicleDoor; } if (player.IsSubtaskActive(161) || player.IsSubtaskActive(162) || player.IsSubtaskActive(163) || player.IsSubtaskActive(164)) { obj.Flag |= (int)PedDataFlags.EnteringVehicle; obj.VehicleTryingToEnter = Main.NetEntityHandler.EntityToNet(Function.Call <int>(Hash.GET_VEHICLE_PED_IS_TRYING_TO_ENTER, Game.Player.Character)); obj.SeatTryingToEnter = (sbyte) Function.Call <int>(Hash.GET_SEAT_PED_IS_TRYING_TO_ENTER, Game.Player.Character); } obj.Speed = Main.GetPedWalkingSpeed(player); lock (Lock) { LastSyncPacket = obj; } bool sendShootingPacket; if (!WeaponDataProvider.IsWeaponAutomatic(unchecked ((GTANetworkShared.WeaponHash)obj.WeaponHash.Value))) { sendShootingPacket = (shooting && !player.IsSubtaskActive(ESubtask.AIMING_PREVENTED_BY_OBSTACLE) && !player.IsSubtaskActive(ESubtask.MELEE_COMBAT)); } else { if (!_lastShooting && !player.IsSubtaskActive(ESubtask.MELEE_COMBAT)) { sendShootingPacket = (shooting && !player.IsSubtaskActive(ESubtask.AIMING_PREVENTED_BY_OBSTACLE) && !player.IsSubtaskActive(ESubtask.MELEE_COMBAT)) || ((player.IsInMeleeCombat || player.IsSubtaskActive(ESubtask.MELEE_COMBAT)) && Game.IsEnabledControlPressed(0, Control.Attack)); } else { sendShootingPacket = (!player.IsSubtaskActive(ESubtask.AIMING_PREVENTED_BY_OBSTACLE) && !player.IsSubtaskActive(ESubtask.MELEE_COMBAT) && !player.IsReloading && player.Weapons.Current.AmmoInClip > 0 && Game.IsEnabledControlPressed(0, Control.Attack)) || ((player.IsInMeleeCombat || player.IsSubtaskActive(ESubtask.MELEE_COMBAT)) && Game.IsEnabledControlPressed(0, Control.Attack)); } if (!sendShootingPacket && _lastShooting && !_lastBullet) { _lastBullet = true; return; } } _lastBullet = false; if (Game.Player.Character.IsRagdoll) { sendShootingPacket = false; } if (!player.IsSubtaskActive(ESubtask.MELEE_COMBAT) && player.Weapons.Current.Ammo == 0) { sendShootingPacket = false; } if (sendShootingPacket && !_lastShooting) { _lastShooting = true; _lastShot = DateTime.Now; var msg = Main.Client.CreateMessage(); byte[] bin = null; SyncPed syncPlayer = null; if (Main.OnShootingLagCompensation) { syncPlayer = Main.GetPedDamagedByPlayer(); } if (syncPlayer != null) { bin = PacketOptimization.WriteBulletSync(0, true, syncPlayer.RemoteHandle); msg.Write((byte)PacketType.BulletPlayerSync); } else { bin = PacketOptimization.WriteBulletSync(0, true, aimCoord.ToLVector()); msg.Write((byte)PacketType.BulletSync); } msg.Write(bin.Length); msg.Write(bin); Main.Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.BulletSync); Main._bytesSent += bin.Length; Main._messagesSent++; } else if (!sendShootingPacket && _lastShooting && DateTime.Now.Subtract(_lastShot).TotalMilliseconds > 50) { _lastShooting = false; var msg = Main.Client.CreateMessage(); byte[] bin = null; SyncPed syncPlayer = null; if (Main.OnShootingLagCompensation) { syncPlayer = Main.GetPedDamagedByPlayer(); } if (syncPlayer != null) { bin = PacketOptimization.WriteBulletSync(0, false, syncPlayer.RemoteHandle); msg.Write((byte)PacketType.BulletPlayerSync); } else { bin = PacketOptimization.WriteBulletSync(0, false, aimCoord.ToLVector()); msg.Write((byte)PacketType.BulletSync); } msg.Write(bin.Length); msg.Write(bin); Main.Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.BulletSync); Main._bytesSent += bin.Length; Main._messagesSent++; } } }
public void OnTick(object sender, EventArgs e) { Main.TickCount++; try { Ped player = Game.Player.Character; var res = UIMenu.GetScreenResolutionMantainRatio(); if (Environment.TickCount - _lastCheck > 1000) { _bytesSentPerSecond = _bytesSent - _lastBytesSent; _bytesReceivedPerSecond = _bytesReceived - _lastBytesReceived; _lastBytesReceived = _bytesReceived; _lastBytesSent = _bytesSent; _lastCheck = Environment.TickCount; } if (!string.IsNullOrWhiteSpace(_threadsafeSubtitle)) { GTA.UI.Screen.ShowSubtitle(_threadsafeSubtitle, 500); } DEBUG_STEP = 1; if (!_hasInitialized) { RebuildServerBrowser(); #if INTEGRITYCHECK if (!VerifyGameIntegrity()) { _mainWarning = new Warning("alert", "Could not verify game integrity.\nPlease restart your game, or update Grand Theft Auto V."); _mainWarning.OnAccept = () => { if (Client != null && IsOnServer()) { Client.Disconnect("Quit"); } CEFManager.Dispose(); CEFManager.DisposeCef(); Script.Wait(500); //Environment.Exit(0); Process.GetProcessesByName("GTA5")[0].Kill(); Process.GetCurrentProcess().Kill(); }; } #endif _hasInitialized = true; } DEBUG_STEP = 2; if (!_hasPlayerSpawned && player != null && player.Handle != 0 && !Game.IsLoading) { GTA.UI.Screen.FadeOut(1); ResetPlayer(); MainMenu.RefreshIndex(); _hasPlayerSpawned = true; MainMenu.Visible = true; World.RenderingCamera = MainMenuCamera; var address = Util.Util.FindPattern("\x32\xc0\xf3\x0f\x11\x09", "xxxxxx"); // Weapon/radio slowdown DEBUG_STEP = 3; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 6); } address = Util.Util.FindPattern("\x48\x85\xC0\x0F\x84\x00\x00\x00\x00\x8B\x48\x50", "xxxxx????xxx"); // unlock objects; credit goes to the GTA-MP team DEBUG_STEP = 4; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 24); } //TerminateGameScripts(); GTA.UI.Screen.FadeIn(1000); } DEBUG_STEP = 5; Game.DisableControlThisFrame(0, Control.EnterCheatCode); Game.DisableControlThisFrame(0, Control.FrontendPause); Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); Game.DisableControlThisFrame(0, Control.FrontendSocialClub); Game.DisableControlThisFrame(0, Control.FrontendSocialClubSecondary); if (!player.IsJumping) { //Game.DisableControlThisFrame(0, Control.MeleeAttack1); Game.DisableControlThisFrame(0, Control.MeleeAttackLight); } Function.Call(Hash.HIDE_HELP_TEXT_THIS_FRAME); if (Game.Player.Character.IsRagdoll) { Game.DisableControlThisFrame(0, Control.Attack); Game.DisableControlThisFrame(0, Control.Attack2); } if (_mainWarning != null) { _mainWarning.Draw(); return; } if ((Game.IsControlJustPressed(0, Control.FrontendPauseAlternate) || Game.IsControlJustPressed(0, Control.FrontendPause)) && !MainMenu.Visible && !_wasTyping) { MainMenu.Visible = true; if (!IsOnServer()) { if (MainMenu.Visible) { World.RenderingCamera = MainMenuCamera; } else { World.RenderingCamera = null; } } else if (MainMenu.Visible) { RebuildPlayersList(); } MainMenu.RefreshIndex(); } else { if (!BlockControls) { MainMenu.ProcessControls(); } MainMenu.Update(); MainMenu.CanLeave = IsOnServer(); if (MainMenu.Visible && !MainMenu.TemporarilyHidden && !_mainMapItem.Focused && _hasScAvatar && File.Exists(GTANInstallDir + "\\images\\scavatar.png")) { var safe = new Point(300, 180); Util.Util.DxDrawTexture(0, GTANInstallDir + "images\\scavatar.png", res.Width - safe.X - 64, safe.Y - 80, 64, 64, 0, 255, 255, 255, 255, false); } if (!IsOnServer()) { Game.EnableControlThisFrame(0, Control.FrontendPause); } } DEBUG_STEP = 6; if (_isGoingToCar && Game.IsControlJustPressed(0, Control.PhoneCancel)) { Game.Player.Character.Task.ClearAll(); _isGoingToCar = false; } if (Client == null || Client.ConnectionStatus == NetConnectionStatus.Disconnected || Client.ConnectionStatus == NetConnectionStatus.None) { return; } // BELOW ONLY ON SERVER _versionLabel.Position = new Point((int)(res.Width / 2), 0); _versionLabel.TextAlignment = UIResText.Alignment.Centered; _versionLabel.Draw(); DEBUG_STEP = 7; if (_wasTyping) { Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); } var playerCar = Game.Player.Character.CurrentVehicle; DEBUG_STEP = 8; Watcher.Tick(); DEBUG_STEP = 9; _playerGodMode = Game.Player.IsInvincible; //invokeonLocalPlayerShoot if (player != null && player.IsShooting) { JavascriptHook.InvokeCustomEvent( api => api?.invokeonLocalPlayerShoot((int)(player.Weapons.Current?.Hash ?? 0), RaycastEverything(new Vector2(0, 0)).ToLVector())); } DEBUG_STEP = 10; int netPlayerCar = 0; RemoteVehicle cc = null; if (playerCar != null && (netPlayerCar = NetEntityHandler.EntityToNet(playerCar.Handle)) != 0) { var item = NetEntityHandler.NetToStreamedItem(netPlayerCar) as RemoteVehicle; if (item != null) { var lastHealth = item.Health; var lastDamageModel = item.DamageModel; item.Position = playerCar.Position.ToLVector(); item.Rotation = playerCar.Rotation.ToLVector(); item.Health = playerCar.EngineHealth; item.IsDead = playerCar.IsDead; item.DamageModel = playerCar.GetVehicleDamageModel(); if (lastHealth != playerCar.EngineHealth) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleHealthChange((int)lastHealth)); } if (playerCar.IsEngineRunning ^ !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff)) { playerCar.IsEngineRunning = !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff); } if (lastDamageModel != null) { if (lastDamageModel.BrokenWindows != item.DamageModel.BrokenWindows) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenWindows ^ item.DamageModel.BrokenWindows) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleWindowSmash(i1)); } } } if (lastDamageModel.BrokenDoors != item.DamageModel.BrokenDoors) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenDoors ^ item.DamageModel.BrokenDoors) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleDoorBreak(i1)); } } } } } cc = item; } DEBUG_STEP = 11; if (playerCar != _lastPlayerCar) { if (_lastPlayerCar != null) { var c = NetEntityHandler.EntityToStreamedItem(_lastPlayerCar.Handle) as RemoteVehicle; if (VehicleSyncManager.IsSyncing(c)) { _lastPlayerCar.IsInvincible = c?.IsInvincible ?? false; } else { _lastPlayerCar.IsInvincible = true; } if (c != null) { Function.Call(Hash.SET_VEHICLE_ENGINE_ON, _lastPlayerCar, !PacketOptimization.CheckBit(c.Flag, EntityFlag.EngineOff), true, true); } int h = _lastPlayerCar.Handle; var lh = new LocalHandle(h); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerExitVehicle(lh)); _lastVehicleSiren = false; } if (playerCar != null) { if (!NetEntityHandler.ContainsLocalHandle(playerCar.Handle)) { playerCar.Delete(); playerCar = null; } else { playerCar.IsInvincible = cc?.IsInvincible ?? false; LocalHandle handle = new LocalHandle(playerCar.Handle); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerEnterVehicle(handle)); } } LastCarEnter = DateTime.Now; } DEBUG_STEP = 12; if (playerCar != null) { if (playerCar.GetResponsiblePed().Handle == player.Handle) { playerCar.IsInvincible = cc?.IsInvincible ?? false; } else { playerCar.IsInvincible = true; } var siren = playerCar.SirenActive; if (siren != _lastVehicleSiren) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleSirenToggle()); } _lastVehicleSiren = siren; } Game.Player.Character.MaxHealth = 200; var playerObj = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle) as RemotePlayer; if (playerObj != null) { Game.Player.IsInvincible = playerObj.IsInvincible; } if (!string.IsNullOrWhiteSpace(CustomAnimation)) { var sp = CustomAnimation.Split(); if ( !Function.Call <bool>(Hash.IS_ENTITY_PLAYING_ANIM, Game.Player.Character, sp[0], sp[1], 3)) { Game.Player.Character.Task.ClearSecondary(); Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, Util.Util.LoadDict(sp[0]), sp[1], 8f, 10f, -1, AnimationFlag, -8f, 1, 1, 1); } } DEBUG_STEP = 13; _lastPlayerCar = playerCar; if (Game.IsControlJustPressed(0, Control.ThrowGrenade) && !Game.Player.Character.IsInVehicle() && IsOnServer() && !Chat.IsFocused) { var vehs = World.GetAllVehicles().OrderBy(v => v.Position.DistanceToSquared(Game.Player.Character.Position)).Take(1).ToList(); if (vehs.Any() && Game.Player.Character.IsInRangeOfEx(vehs[0].Position, 6f)) { var relPos = vehs[0].GetOffsetFromWorldCoords(Game.Player.Character.Position); VehicleSeat seat = VehicleSeat.Any; if (relPos.X < 0 && relPos.Y > 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y > 0) { seat = VehicleSeat.RightFront; } else if (relPos.X < 0 && relPos.Y <= 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y <= 0) { seat = VehicleSeat.RightRear; } if (vehs[0].PassengerCapacity == 1) { seat = VehicleSeat.Passenger; } if (vehs[0].PassengerCapacity > 3 && vehs[0].GetPedOnSeat(seat).Handle != 0) { if (seat == VehicleSeat.LeftRear) { for (int i = 3; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } else if (seat == VehicleSeat.RightRear) { for (int i = 4; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } } if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)vehs[0].Model.Hash, 0, true) && Game.Player.Character.IsIdle && !Game.Player.IsAiming) { Game.Player.Character.SetIntoVehicle(vehs[0], seat); } else { Game.Player.Character.Task.EnterVehicle(vehs[0], seat, -1, 2f); } _isGoingToCar = true; } } DEBUG_STEP = 14; Game.DisableControlThisFrame(0, Control.SpecialAbility); Game.DisableControlThisFrame(0, Control.SpecialAbilityPC); Game.DisableControlThisFrame(0, Control.SpecialAbilitySecondary); Game.DisableControlThisFrame(0, Control.CharacterWheel); Game.DisableControlThisFrame(0, Control.Phone); Game.DisableControlThisFrame(0, Control.Duck); DEBUG_STEP = 15; VehicleSyncManager?.Pulse(); DEBUG_STEP = 16; if (StringCache != null) { StringCache?.Pulse(); } DEBUG_STEP = 17; double aver = 0; lock (_averagePacketSize) aver = _averagePacketSize.Count > 0 ? _averagePacketSize.Average() : 0; _statsItem.Text = string.Format( "~h~Bytes Sent~h~: {0}~n~~h~Bytes Received~h~: {1}~n~~h~Bytes Sent / Second~h~: {5}~n~~h~Bytes Received / Second~h~: {6}~n~~h~Average Packet Size~h~: {4}~n~~n~~h~Messages Sent~h~: {2}~n~~h~Messages Received~h~: {3}", _bytesSent, _bytesReceived, _messagesSent, _messagesReceived, aver, _bytesSentPerSecond, _bytesReceivedPerSecond); DEBUG_STEP = 18; if (Game.IsControlPressed(0, Control.Aim) && !Game.Player.Character.IsInVehicle() && Game.Player.Character.Weapons.Current.Hash != WeaponHash.Unarmed) { Game.DisableControlThisFrame(0, Control.Jump); } //CRASH WORKAROUND: DISABLE PARACHUTE RUINER2 if (Game.Player.Character.IsInVehicle()) { if (Game.Player.Character.CurrentVehicle.IsInAir && Game.Player.Character.CurrentVehicle.Model.Hash == 941494461) { Game.DisableAllControlsThisFrame(0); } } DEBUG_STEP = 19; Function.Call((Hash)0x5DB660B38DD98A31, Game.Player, 0f); DEBUG_STEP = 20; Game.MaxWantedLevel = 0; Game.Player.WantedLevel = 0; DEBUG_STEP = 21; lock (_localMarkers) { foreach (var marker in _localMarkers) { World.DrawMarker((MarkerType)marker.Value.MarkerType, marker.Value.Position.ToVector(), marker.Value.Direction.ToVector(), marker.Value.Rotation.ToVector(), marker.Value.Scale.ToVector(), Color.FromArgb(marker.Value.Alpha, marker.Value.Red, marker.Value.Green, marker.Value.Blue)); } } DEBUG_STEP = 22; var hasRespawned = (Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1 && Game.Player.CanControlCharacter); if (hasRespawned && !_lastDead) { _lastDead = true; var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerRespawned); Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerRespawn()); if (Weather != null) { Function.Call(Hash.SET_WEATHER_TYPE_NOW_PERSIST, Weather); } if (Time.HasValue) { World.CurrentDayTime = new TimeSpan(Time.Value.Hours, Time.Value.Minutes, 00); } Function.Call(Hash.PAUSE_CLOCK, true); var us = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle); NetEntityHandler.ReattachAllEntities(us, true); foreach ( var source in Main.NetEntityHandler.ClientMap.Values.Where( item => item is RemoteParticle && ((RemoteParticle)item).EntityAttached == us.RemoteHandle) .Cast <RemoteParticle>()) { Main.NetEntityHandler.StreamOut(source); Main.NetEntityHandler.StreamIn(source); } } var pHealth = player.Health; var pArmor = player.Armor; var pGun = player.Weapons.Current?.Hash ?? WeaponHash.Unarmed; var pModel = player.Model.Hash; if (pHealth != _lastPlayerHealth) { int test = _lastPlayerHealth; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerHealthChange(test)); } if (pArmor != _lastPlayerArmor) { int test = _lastPlayerArmor; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerArmorChange(test)); } if (pGun != _lastPlayerWeapon) { WeaponHash test = _lastPlayerWeapon; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerWeaponSwitch((int)test)); } if (pModel != (int)_lastPlayerModel) { PedHash test = _lastPlayerModel; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerModelChange((int)test)); } _lastPlayerHealth = pHealth; _lastPlayerArmor = pArmor; _lastPlayerWeapon = pGun; _lastPlayerModel = (PedHash)pModel; DEBUG_STEP = 23; _lastDead = hasRespawned; DEBUG_STEP = 24; var killed = Game.Player.Character.IsDead; DEBUG_STEP = 25; if (killed && !_lastKilled) { var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerKilled); var killer = Function.Call <int>(Hash.GET_PED_SOURCE_OF_DEATH, Game.Player.Character); var weapon = Function.Call <int>(Hash.GET_PED_CAUSE_OF_DEATH, Game.Player.Character); var killerEnt = NetEntityHandler.EntityToNet(killer); msg.Write(killerEnt); msg.Write(weapon); /* * var playerMod = (PedHash)Game.Player.Character.Model.Hash; * if (playerMod != PedHash.Michael && playerMod != PedHash.Franklin && playerMod != PedHash.Trevor) * { * _lastModel = Game.Player.Character.Model.Hash; * var lastMod = new Model(PedHash.Michael); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, lastMod); * Game.Player.Character.Kill(); * } * else * { * _lastModel = 0; * } */ Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerDeath(new LocalHandle(killer), weapon)); NativeUI.BigMessageThread.MessageInstance.ShowColoredShard("WASTED", "", HudColor.HUD_COLOUR_BLACK, HudColor.HUD_COLOUR_RED, 7000); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); } /* * if (Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && * Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1) * { * if (_lastModel != 0 && Game.Player.Character.Model.Hash != _lastModel) * { * var lastMod = new Model(_lastModel); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, new InputArgument(Game.Player), lastMod.Hash); * } * } */ DEBUG_STEP = 28; if (!IsSpectating && _lastSpectating) { Game.Player.Character.Opacity = 255; Game.Player.Character.IsPositionFrozen = false; Game.Player.IsInvincible = false; Game.Player.Character.IsCollisionEnabled = true; SpectatingEntity = 0; CurrentSpectatingPlayer = null; _currentSpectatingPlayerIndex = 100000; Game.Player.Character.PositionNoOffset = _preSpectatorPos; } if (IsSpectating) { if (SpectatingEntity != 0) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Control[] exceptions = new[] { Control.LookLeftRight, Control.LookUpDown, Control.LookLeft, Control.LookRight, Control.LookUp, Control.LookDown, }; Game.DisableAllControlsThisFrame(0); foreach (var c in exceptions) { Game.EnableControlThisFrame(0, c); } var ent = NetEntityHandler.NetToEntity(SpectatingEntity); if (ent != null) { if (Function.Call <bool>(Hash.IS_ENTITY_A_PED, ent) && new Ped(ent.Handle).IsInVehicle()) { Game.Player.Character.PositionNoOffset = ent.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = ent.Position; } } } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer == null && NetEntityHandler.ClientMap.Values.Count(op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) > 0) { CurrentSpectatingPlayer = NetEntityHandler.ClientMap.Values.Where( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) .ElementAt(_currentSpectatingPlayerIndex % NetEntityHandler.ClientMap.Values.Count( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension))) as SyncPed; } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer != null) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Game.DisableAllControlsThisFrame(0); if (CurrentSpectatingPlayer.Character == null) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Position; } else if (CurrentSpectatingPlayer.IsInVehicle) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position; } if (Game.IsControlJustPressed(0, Control.PhoneLeft)) { _currentSpectatingPlayerIndex--; CurrentSpectatingPlayer = null; } else if (Game.IsControlJustPressed(0, Control.PhoneRight)) { _currentSpectatingPlayerIndex++; CurrentSpectatingPlayer = null; } if (CurrentSpectatingPlayer != null) { var center = new Point((int)(res.Width / 2), (int)(res.Height / 2)); new UIResText("Now spectating:~n~" + CurrentSpectatingPlayer.Name, new Point(center.X, (int)(res.Height - 200)), 0.4f, Color.White, GTA.UI.Font.ChaletLondon, UIResText.Alignment.Centered) { Outline = true, }.Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X - 264, (int)(res.Height - 232)), new Size(64, 128), 180f, Color.White).Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X + 200, (int)(res.Height - 232)), new Size(64, 128)).Draw(); } } } _lastSpectating = IsSpectating; _lastKilled = killed; var collection = new CallCollection(); collection.Call(Hash.SET_RANDOM_TRAINS, 0); collection.Call(Hash.CAN_CREATE_RANDOM_COPS, false); DEBUG_STEP = 29; collection.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0); collection.Call(Hash.SET_PED_POPULATION_BUDGET, 0); collection.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME); collection.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME); collection.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1); collection.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false); collection.Call(Hash.SET_FAR_DRAW_VEHICLES, false); collection.Call(Hash.DESTROY_MOBILE_PHONE); collection.Call((Hash)0x015C49A93E3E086E, true); collection.Call(Hash.SET_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f, 0f); collection.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character, true, true); collection.Call(Hash.SET_PED_CAN_BE_TARGETTED, Game.Player.Character, true); collection.Call((Hash)0xF796359A959DF65D, false); // Display distant vehicles collection.Call(Hash.SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE, Game.Player, false); collection.Call((Hash)0xD2B315B6689D537D, Game.Player, false); collection.Call(Hash.DISPLAY_CASH, false); collection.Execute(); DEBUG_STEP = 30; GameScript.Pulse(); if ((Game.Player.Character.Position - _lastWaveReset).LengthSquared() > 10000f) // 100f * 100f { Function.Call((Hash)0x5E5E99285AE812DB); Function.Call((Hash)0xB96B00E976BE977F, 0f); _lastWaveReset = Game.Player.Character.Position; } Function.Call((Hash)0x2F9A292AD0A3BD89); Function.Call((Hash)0x5F3B7749C112D552); if (Function.Call <bool>(Hash.IS_STUNT_JUMP_IN_PROGRESS)) { Function.Call(Hash.CANCEL_STUNT_JUMP); } DEBUG_STEP = 31; if (Function.Call <int>(Hash.GET_PED_PARACHUTE_STATE, Game.Player.Character) == 2) { Game.DisableControlThisFrame(0, Control.Aim); Game.DisableControlThisFrame(0, Control.Attack); } DEBUG_STEP = 32; if (RemoveGameEntities && Util.Util.TickCount - _lastEntityRemoval > 500) // Save ressource { _lastEntityRemoval = Util.Util.TickCount; foreach (var entity in World.GetAllPeds()) { if (!NetEntityHandler.ContainsLocalHandle(entity.Handle) && entity != Game.Player.Character) { entity.Kill(); //"Some special peds like Epsilon guys or seashark minigame will refuse to despawn if you don't kill them first." - Guad entity.Delete(); } } foreach (var entity in World.GetAllVehicles()) { if (entity == null) { continue; } var veh = NetEntityHandler.NetToStreamedItem(entity.Handle, useGameHandle: true) as RemoteVehicle; if (veh == null) { entity.Delete(); continue; } //TO CHECK if (entity.IsVehicleEmpty() && !VehicleSyncManager.IsInterpolating(entity.Handle) && veh.TraileredBy == 0 && !VehicleSyncManager.IsSyncing(veh) && ((entity.Handle == Game.Player.LastVehicle?.Handle && DateTime.Now.Subtract(LastCarEnter).TotalMilliseconds > 3000) || entity.Handle != Game.Player.LastVehicle?.Handle)) { if (entity.Position.DistanceToSquared(veh.Position.ToVector()) > 2f) { entity.PositionNoOffset = veh.Position.ToVector(); entity.Quaternion = veh.Rotation.ToVector().ToQuaternion(); } } //veh.Position = entity.Position.ToLVector(); //veh.Rotation = entity.Rotation.ToLVector(); } } _whoseturnisitanyways = !_whoseturnisitanyways; DEBUG_STEP = 34; NetEntityHandler.UpdateAttachments(); DEBUG_STEP = 35; NetEntityHandler.DrawMarkers(); DEBUG_STEP = 36; NetEntityHandler.DrawLabels(); DEBUG_STEP = 37; NetEntityHandler.UpdateMisc(); DEBUG_STEP = 38; NetEntityHandler.UpdateInterpolations(); DEBUG_STEP = 39; WeaponInventoryManager.Update(); DEBUG_STEP = 40; /*string stats = string.Format("{0}Kb (D)/{1}Kb (U), {2}Msg (D)/{3}Msg (U)", _bytesReceived / 1000, * _bytesSent / 1000, _messagesReceived, _messagesSent); */ //GTA.UI.Screen.ShowSubtitle(stats); PedThread.OnTick("thisaintnullnigga", e); DebugInfo.Draw(); //Thread calcucationThread = new Thread(Work); //calcucationThread.IsBackground = true; //calcucationThread.Start(); lock (_threadJumping) { if (_threadJumping.Any()) { Action action = _threadJumping.Dequeue(); if (action != null) { action.Invoke(); } } } DEBUG_STEP = 41; } catch (Exception ex) // Catch any other exception. (can prevent crash) { LogManager.LogException(ex, "MAIN OnTick: STEP : " + DEBUG_STEP); } }