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C# (CSharp) WeaponData.GetPiercing示例
编程语言:
C# (CSharp)
类/类型:
WeaponData
方法/功能:
GetPiercing
hotexamples.com的示例:
1
C# (CSharp) WeaponData.GetPiercing - 已找到1个示例
。这些是从开源项目中提取的最受好评的
WeaponData.GetPiercing
来自程序包 RPGQuest现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetData(18)
GetId(7)
GetMaxSlotsByType(6)
GetSlotDurationsByType(6)
CheckWeapon(5)
FireRate(4)
GetRandomAttackAnimation(4)
GetMultishoot(3)
GetFirerate(3)
GetLoadedAmmo(3)
DecreaseAmmo(2)
GetCritMultiplier(2)
GetReloading(2)
GetCritChance(2)
GetMaxLoadedAmmo(2)
GetComponent(2)
FindAll(2)
FindIndex(2)
ByteToWeapon(2)
GetHeatPerProjectile(2)
GOInstantiateWeapon(2)
GetPhotonDamage(2)
GetNuclearDamage(2)
GetInitalAmmoCount(1)
GetImpactPool(1)
GetGravitonDamage(1)
GetPiercing(1)
GetMultishootArc(1)
GetNormalDamage(1)
GetPhysicalDamage(1)
GetPlasmaDamage(1)
GetPriceText(1)
GetProjectileSpeed(1)
GetRandomSpread(1)
GetReason(1)
GetReloadSound(1)
GetReloadingTimer(1)
GetString_WeaponDpsAndFirerate(1)
GetString_WeaponEffects(1)
GetString_WeaponName(1)
GetGammaDamage(1)
Activate(1)
GetFireSound(1)
Find(1)
AddMissile(1)
BaseCardUpdate(1)
CheckCustomSkin(1)
Clear(1)
CorrectInvalidData(1)
Create(1)
常用方法
GetData (18)
GetId (7)
GetMaxSlotsByType (6)
GetSlotDurationsByType (6)
CheckWeapon (5)
FireRate (4)
GetRandomAttackAnimation (4)
GetMultishoot (3)
GetFirerate (3)
GetLoadedAmmo (3)
常用方法
DecreaseAmmo (2)
GetCritMultiplier (2)
GetReloading (2)
GetCritChance (2)
GetMaxLoadedAmmo (2)
GetComponent (2)
FindAll (2)
FindIndex (2)
ByteToWeapon (2)
GetHeatPerProjectile (2)
GOInstantiateWeapon (2)
GetPhotonDamage (2)
GetNuclearDamage (2)
GetInitalAmmoCount (1)
GetImpactPool (1)
GetGravitonDamage (1)
GetPiercing (1)
GetMultishootArc (1)
GetNormalDamage (1)
GetPhysicalDamage (1)
常用方法
GOInstantiateWeapon (2)
GetPhotonDamage (2)
GetNuclearDamage (2)
GetInitalAmmoCount (1)
GetImpactPool (1)
GetGravitonDamage (1)
GetPiercing (1)
GetMultishootArc (1)
GetNormalDamage (1)
GetPhysicalDamage (1)
GetPlasmaDamage (1)
GetPriceText (1)
GetProjectileSpeed (1)
GetRandomSpread (1)
GetReason (1)
GetReloadSound (1)
GetReloadingTimer (1)
GetString_WeaponDpsAndFirerate (1)
GetString_WeaponEffects (1)
GetString_WeaponName (1)
GetGammaDamage (1)
Activate (1)
GetFireSound (1)
Find (1)
AddMissile (1)
BaseCardUpdate (1)
CheckCustomSkin (1)
Clear (1)
CorrectInvalidData (1)
Create (1)
常用方法
GetPlasmaDamage (1)
GetPriceText (1)
GetProjectileSpeed (1)
GetRandomSpread (1)
GetReason (1)
GetReloadSound (1)
GetReloadingTimer (1)
GetString_WeaponDpsAndFirerate (1)
GetString_WeaponEffects (1)
GetString_WeaponName (1)
GetGammaDamage (1)
Activate (1)
GetFireSound (1)
Find (1)
AddMissile (1)
BaseCardUpdate (1)
CheckCustomSkin (1)
Clear (1)
CorrectInvalidData (1)
Create (1)
CreateWeapon (1)
DefaultValues (1)
Delete (1)
Deserialize (1)
EndAiming (1)
FetchType (1)
FindWeapon (1)
GetExplosiveDamage (1)
FromJson (1)
GetAmmoClip (1)
GetAmmoType (1)
GetAnimatorBoolean (1)
GetAttackType (1)
GetBounces (1)
GetBullets (1)
GetCooldown (1)
GetCritDamage (1)
GetCryoDamage (1)
Add (1)
GetDescription (1)
WeaponData Class Documentation
示例#1
0
显示文件
public int GetBulletPiercing() { return(playerWeaponData.GetPiercing()); }
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