internal void PurgeAll() { FutureEvents.Purge((int)Tick); PurgeTerminalSystem(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType))) { foreach (var pool in PacketPools.Values) { pool.Clean(); } PacketPools.Clear(); } foreach (var item in _effectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; var cube = blockInfo.CubeBlock; if (cube == null || cube.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; cube.SetDamageEffect(false); _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { _effectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToFatMap.Keys) { RemoveGridFromMap(map); } GridToFatMap.Clear(); FatMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { foreach (var ammo in system.Value.WeaponAmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { map.Value.ClearImmediate(); ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGrids.Clear(); DsUtil.Purge(); DsUtil2.Purge(); _effectActive = false; ShootingWeapons.Clear(); AcquireTargets.Clear(); RemoveEffectsFromGrid.Clear(); WeaponAmmoPullQueue.Clear(); AmmoToPullQueue.Clear(); Hits.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); ChargingWeapons.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); foreach (var comp in CompsToStart) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } foreach (var readd in CompReAdds) { PlatFormPool.Return(readd.Comp.Platform); readd.Comp.Platform = null; } foreach (var comp in CompsDelayed) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); Av.RipMap.Clear(); foreach (var mess in Av.KeensBrokenParticles) { Av.KeenMessPool.Return(mess); } Av.KeensBrokenParticles.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPktList) { errorpkt.Packet.CleanUp(); } ClientSideErrorPktList.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); GroupInfoPool.Clean(); TargetInfoPool.Clean(); Projectiles.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.ApplyChanges(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.CleanUp.Clear(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Enforced = null; StallReporter = null; Proccessor = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; WheelUi = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; }
internal void Init() { if (Inited) { return; } Inited = true; Log.Init("debugdevelop.log"); Log.Line($"Logging Started"); foreach (var x in WeaponDefinitions) { foreach (var ammo in x.Ammos) { var ae = ammo.AreaEffect; var areaRadius = ae.AreaEffectRadius; var detonateRadius = ae.Detonation.DetonationRadius; var fragments = ammo.Shrapnel.Fragments > 0 ? ammo.Shrapnel.Fragments : 1; if (areaRadius > 0) { if (!LargeBlockSphereDb.ContainsKey(ModRadius(areaRadius, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(areaRadius, true)); } if (!LargeBlockSphereDb.ContainsKey(ModRadius(areaRadius / fragments, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(areaRadius / fragments, true)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(areaRadius, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(areaRadius, false)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(areaRadius / fragments, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(areaRadius / fragments, false)); } } if (detonateRadius > 0) { if (!LargeBlockSphereDb.ContainsKey(ModRadius(detonateRadius, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(detonateRadius, true)); } if (!LargeBlockSphereDb.ContainsKey(ModRadius(detonateRadius / fragments, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(detonateRadius / fragments, true)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(detonateRadius, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(detonateRadius, false)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(detonateRadius / fragments, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(detonateRadius / fragments, false)); } } } } foreach (var weaponDef in WeaponDefinitions) { foreach (var mount in weaponDef.Assignments.MountPoints) { var subTypeId = mount.SubtypeId; var muzzlePartId = mount.MuzzlePartId; var azimuthPartId = mount.AzimuthPartId; var elevationPartId = mount.ElevationPartId; var extraInfo = new MyTuple <string, string, string> { Item1 = weaponDef.HardPoint.WeaponName, Item2 = azimuthPartId, Item3 = elevationPartId }; if (!_turretDefinitions.ContainsKey(subTypeId)) { foreach (var def in AllDefinitions) { MyDefinitionId defid; if (def.Id.SubtypeName == subTypeId || (ReplaceVanilla && VanillaCoreIds.TryGetValue(MyStringHash.GetOrCompute(subTypeId), out defid) && defid == def.Id)) { var gunDef = def as MyLargeTurretBaseDefinition; if (gunDef != null) { var blockDefs = weaponDef.HardPoint.HardWare; gunDef.MinAzimuthDegrees = blockDefs.MinAzimuth; gunDef.MaxAzimuthDegrees = blockDefs.MaxAzimuth; gunDef.MinElevationDegrees = blockDefs.MinElevation; gunDef.MaxElevationDegrees = blockDefs.MaxElevation; gunDef.RotationSpeed = blockDefs.RotateRate / 60; gunDef.ElevationSpeed = blockDefs.ElevateRate / 60; gunDef.AiEnabled = false; } WeaponCoreBlockDefs[subTypeId] = def.Id; } } _turretDefinitions[subTypeId] = new Dictionary <string, MyTuple <string, string, string> > { [muzzlePartId] = extraInfo }; _subTypeIdToWeaponDefs[subTypeId] = new List <WeaponDefinition> { weaponDef }; } else { _turretDefinitions[subTypeId][muzzlePartId] = extraInfo; _subTypeIdToWeaponDefs[subTypeId].Add(weaponDef); } } } foreach (var tDef in _turretDefinitions) { var subTypeIdHash = MyStringHash.GetOrCompute(tDef.Key); SubTypeIdHashMap[tDef.Key] = subTypeIdHash; var weapons = _subTypeIdToWeaponDefs[tDef.Key]; var hasTurret = false; foreach (var wepDef in weapons) { if (wepDef.HardPoint.Ai.TurretAttached) { hasTurret = true; } } MyDefinitionId defId; if (WeaponCoreBlockDefs.TryGetValue(tDef.Key, out defId)) { if (hasTurret) { WeaponCoreTurretBlockDefs.Add(defId); } else { WeaponCoreFixedBlockDefs.Add(defId); } } WeaponPlatforms[subTypeIdHash] = new WeaponStructure(this, tDef, weapons); } MyAPIGateway.TerminalControls.CustomControlGetter += CustomControlHandler; }
internal void PurgeAll() { PurgedAll = true; FutureEvents.Purge((int)Tick); foreach (var comp in CompsToStart) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var readd in CompReAdds) { if (!readd.Ai.Closed) { readd.Ai.AiForceClose(); } if (readd.Comp?.Platform != null) { CloseComps(readd.Comp.MyCube); } } foreach (var comp in CompsDelayed) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var gridAi in DelayedAiClean) { if (!gridAi.Closed) { gridAi.AiForceClose(); } } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); DelayedAiClean.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); PurgeTerminalSystem(this); HudUi.Purge(); TerminalMon.Purge(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); AcqManager.Clean(); CleanSounds(true); foreach (var e in Emitters) { e.StopSound(true); } foreach (var e in Av.HitEmitters) { e.StopSound(true); } foreach (var e in Av.FireEmitters) { e.StopSound(true); } foreach (var e in Av.TravelEmitters) { e.StopSound(true); } Emitters.Clear(); Av.HitEmitters.Clear(); Av.FireEmitters.Clear(); Av.TravelEmitters.Clear(); foreach (var item in EffectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; if (functBlock == null || functBlock.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; functBlock.SetDamageEffect(false); if (HandlesInput) { functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo; } _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { EffectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToInfoMap.Keys) { RemoveGridFromMap(map); } GridToInfoMap.Clear(); GridMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { system.Value.PreFirePairs.Clear(); system.Value.FireWhenDonePairs.Clear(); system.Value.FirePerShotPairs.Clear(); system.Value.RotatePairs.Clear(); system.Value.ReloadPairs.Clear(); foreach (var ammo in system.Value.AmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear(); ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear(); ammo.AmmoDef.Const.HitShieldSoundPairs.Clear(); ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear(); ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear(); ammo.AmmoDef.Const.TravelSoundPairs.Clear(); ammo.AmmoDef.Const.CustomSoundPairs.Clear(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGridInfos.Clear(); DsUtil.Purge(); DsUtil2.Purge(); ShootingWeapons.Clear(); WeaponToPullAmmo.Clear(); AmmoToPullQueue.Clear(); ChargingWeaponsIndexer.Clear(); WeaponsToRemoveAmmoIndexer.Clear(); ChargingWeapons.Clear(); Hits.Clear(); HomingWeapons.Clear(); GridToMasterAi.Clear(); Players.Clear(); IdToCompMap.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); _tmpNearByBlocks.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPkt) { errorpkt.Packet.CleanUp(); } ClientSideErrorPkt.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); TargetInfoPool.Clean(); PacketObjPool.Clean(); InventoryMoveRequestPool.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); VoxelCaches.Clear(); ArmorCubes.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.Info?.AvShot?.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Settings = null; StallReporter = null; TerminalMon = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; TmpStorage = null; }
internal void Init() { if (Inited) { return; } Inited = true; Log.Init("debug", this); Log.Init("perf", this, false); Log.Init("stats", this, false); Log.Init("net", this, false); Log.Init("report", this, false); Log.Init("combat", this, false); MpActive = MyAPIGateway.Multiplayer.MultiplayerActive; IsServer = MyAPIGateway.Multiplayer.IsServer; DedicatedServer = MyAPIGateway.Utilities.IsDedicated; IsCreative = MyAPIGateway.Session.CreativeMode; IsClient = !IsServer && !DedicatedServer && MpActive; HandlesInput = !IsServer || IsServer && !DedicatedServer; IsHost = IsServer && !DedicatedServer && MpActive; MpServer = IsHost || DedicatedServer; foreach (var x in WeaponDefinitions) { foreach (var ammo in x.Ammos) { var ae = ammo.AreaEffect; var areaRadius = ae.Base.Radius > 0 ? ae.Base.Radius : ae.AreaEffectRadius; var detonateRadius = ae.Detonation.DetonationRadius; var fragments = ammo.Shrapnel.Fragments > 0 ? ammo.Shrapnel.Fragments : 1; if (areaRadius > 0) { if (!LargeBlockSphereDb.ContainsKey(ModRadius(areaRadius, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(areaRadius, true)); } if (!LargeBlockSphereDb.ContainsKey(ModRadius(areaRadius / fragments, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(areaRadius / fragments, true)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(areaRadius, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(areaRadius, false)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(areaRadius / fragments, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(areaRadius / fragments, false)); } } if (detonateRadius > 0) { if (!LargeBlockSphereDb.ContainsKey(ModRadius(detonateRadius, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(detonateRadius, true)); } if (!LargeBlockSphereDb.ContainsKey(ModRadius(detonateRadius / fragments, true))) { GenerateBlockSphere(MyCubeSize.Large, ModRadius(detonateRadius / fragments, true)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(detonateRadius, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(detonateRadius, false)); } if (!SmallBlockSphereDb.ContainsKey(ModRadius(detonateRadius / fragments, false))) { GenerateBlockSphere(MyCubeSize.Small, ModRadius(detonateRadius / fragments, false)); } } } } foreach (var weaponDef in WeaponDefinitions) { foreach (var mount in weaponDef.Assignments.MountPoints) { var subTypeId = mount.SubtypeId; var muzzlePartId = mount.MuzzlePartId; var azimuthPartId = mount.AzimuthPartId; var elevationPartId = mount.ElevationPartId; var extraInfo = new MyTuple <string, string, string> { Item1 = weaponDef.HardPoint.WeaponName, Item2 = azimuthPartId, Item3 = elevationPartId }; if (!_turretDefinitions.ContainsKey(subTypeId)) { _turretDefinitions[subTypeId] = new Dictionary <string, MyTuple <string, string, string> > { [muzzlePartId] = extraInfo }; _subTypeIdToWeaponDefs[subTypeId] = new List <WeaponDefinition> { weaponDef }; } else { _turretDefinitions[subTypeId][muzzlePartId] = extraInfo; _subTypeIdToWeaponDefs[subTypeId].Add(weaponDef); } } } foreach (var tDef in _turretDefinitions) { var subTypeIdHash = MyStringHash.GetOrCompute(tDef.Key); SubTypeIdHashMap[tDef.Key] = subTypeIdHash; WeaponAreaRestriction areaRestriction; if (this.WeaponAreaRestrictions.ContainsKey(subTypeIdHash)) { areaRestriction = this.WeaponAreaRestrictions[subTypeIdHash]; } else { areaRestriction = new WeaponAreaRestriction(); WeaponAreaRestrictions[subTypeIdHash] = areaRestriction; } var weapons = _subTypeIdToWeaponDefs[tDef.Key]; var hasTurret = false; var firstWeapon = true; string modPath = null; foreach (var wepDef in weapons) { try { modPath = wepDef.ModPath; if (wepDef.HardPoint.Ai.TurretAttached) { hasTurret = true; } if (wepDef.HardPoint.HardWare.Armor != WeaponDefinition.HardPointDef.HardwareDef.ArmorState.IsWeapon) { DamageHandler = true; } foreach (var def in AllDefinitions) { MyDefinitionId defid; var matchingDef = def.Id.SubtypeName == tDef.Key || (ReplaceVanilla && VanillaCoreIds.TryGetValue(MyStringHash.GetOrCompute(tDef.Key), out defid) && defid == def.Id); if (matchingDef) { if (wepDef.HardPoint.Other.RestrictionRadius > 0) { if (wepDef.HardPoint.Other.CheckForAnyWeapon && !areaRestriction.CheckForAnyWeapon) { areaRestriction.CheckForAnyWeapon = true; } if (wepDef.HardPoint.Other.CheckInflatedBox) { if (areaRestriction.RestrictionBoxInflation < wepDef.HardPoint.Other.RestrictionRadius) { areaRestriction.RestrictionBoxInflation = wepDef.HardPoint.Other.RestrictionRadius; } } else { if (areaRestriction.RestrictionRadius < wepDef.HardPoint.Other.RestrictionRadius) { areaRestriction.RestrictionRadius = wepDef.HardPoint.Other.RestrictionRadius; } } } WeaponCoreBlockDefs[tDef.Key] = def.Id; var designator = false; for (int i = 0; i < wepDef.Assignments.MountPoints.Length; i++) { if (wepDef.Assignments.MountPoints[i].MuzzlePartId == "Designator") { designator = true; break; } } if (!designator) { var wepBlockDef = def as MyWeaponBlockDefinition; if (wepBlockDef != null) { if (firstWeapon) { wepBlockDef.InventoryMaxVolume = 0; } wepBlockDef.InventoryMaxVolume += wepDef.HardPoint.HardWare.InventorySize; var weaponCsDef = MyDefinitionManager.Static.GetWeaponDefinition(wepBlockDef.WeaponDefinitionId); if (weaponCsDef.WeaponAmmoDatas[0] == null) { Log.Line($"WeaponAmmoData is null, check the Ammo definition for {tDef.Key}"); } weaponCsDef.WeaponAmmoDatas[0].RateOfFire = wepDef.HardPoint.Loading.RateOfFire; weaponCsDef.WeaponAmmoDatas[0].ShotsInBurst = wepDef.HardPoint.Loading.ShotsInBurst; } else if (def is MyConveyorSorterDefinition) { if (firstWeapon) { ((MyConveyorSorterDefinition)def).InventorySize = Vector3.Zero; } var size = Math.Pow(wepDef.HardPoint.HardWare.InventorySize, 1d / 3d); ((MyConveyorSorterDefinition)def).InventorySize += new Vector3(size, size, size); } firstWeapon = false; for (int i = 0; i < wepDef.Assignments.MountPoints.Length; i++) { var az = !string.IsNullOrEmpty(wepDef.Assignments.MountPoints[i].AzimuthPartId) ? wepDef.Assignments.MountPoints[i].AzimuthPartId : "MissileTurretBase1"; var el = !string.IsNullOrEmpty(wepDef.Assignments.MountPoints[i].ElevationPartId) ? wepDef.Assignments.MountPoints[i].ElevationPartId : "MissileTurretBarrels"; if (def is MyLargeTurretBaseDefinition && (VanillaSubpartNames.Contains(az) || VanillaSubpartNames.Contains(el))) { var gunDef = (MyLargeTurretBaseDefinition)def; var blockDefs = wepDef.HardPoint.HardWare; gunDef.MinAzimuthDegrees = blockDefs.MinAzimuth; gunDef.MaxAzimuthDegrees = blockDefs.MaxAzimuth; gunDef.MinElevationDegrees = blockDefs.MinElevation; gunDef.MaxElevationDegrees = blockDefs.MaxElevation; gunDef.RotationSpeed = blockDefs.RotateRate / 60; gunDef.ElevationSpeed = blockDefs.ElevateRate / 60; gunDef.AiEnabled = false; gunDef.IdleRotation = false; } var cubeDef = def as MyCubeBlockDefinition; if (cubeDef != null) { for (int x = 0; x < wepDef.Assignments.MountPoints.Length; x++) { var mp = wepDef.Assignments.MountPoints[x]; if (mp.SubtypeId == def.Id.SubtypeName) { cubeDef.GeneralDamageMultiplier = mp.DurabilityMod > 0 ? mp.DurabilityMod : cubeDef.CubeSize == MyCubeSize.Large ? 0.25f : 0.05f; break; } } } } } } } } catch (Exception e) { Log.Line($"Failed to load {wepDef.HardPoint.WeaponName}"); } } MyDefinitionId defId; if (WeaponCoreBlockDefs.TryGetValue(tDef.Key, out defId)) { if (hasTurret) { WeaponCoreTurretBlockDefs.Add(defId); } else { WeaponCoreFixedBlockDefs.Add(defId); } } WeaponPlatforms[defId] = new WeaponStructure(this, tDef, weapons, modPath); } MyAPIGateway.TerminalControls.CustomControlGetter += CustomControlHandler; }