示例#1
0
    void DetectInput()
    {
        if (Weapon != null)
        {
            if (Input.GetKeyDown(KeyCode.Mouse0))
            {
                Weapon.FireWeapon();
            }

            if (Input.GetKeyUp(KeyCode.Mouse0))
            {
                Weapon.CeaseFire(true);
            }
            float MouseWheel = Input.GetAxis("Mouse ScrollWheel");

            if (MouseWheel > 0)
            {
                Weapon.SwitchWeapon(true);
            }

            if (MouseWheel < 0)
            {
                Weapon.SwitchWeapon(false);
            }

            if (Input.GetKeyDown(KeyCode.Q))
            {
                Weapon.SetWeapon(0);
            }

            if (Input.GetKeyDown(KeyCode.E))
            {
                Weapon.SetWeapon(1);
            }

            if (Input.GetKeyDown(KeyCode.F))
            {
                Weapon.SetWeapon(2);
            }
        }

        if (Move != null)
        {
            if (Input.GetKeyDown(KeyCode.Mouse1))
            {
                Move.LaunchPlayer();
            }
        }
    }
示例#2
0
    public void AddWeaponToPlayer(GameObject Player)
    {
        WeaponComp WeaponComponent = Player.GetComponent <WeaponComp>();

        if (WeaponComponent == null)
        {
            return;
        }

        WeaponComponent.AddWeapon(WeaponToAdd, this);

        if (switchToNewWeapon)
        {
            WeaponComponent.SwitchWeapon(true);
        }
    }