/// <summary> /// Should be called to initialize the projectile. /// </summary> public virtual void Initialize(BehaviourTrigger OnTriggerCallback, int playerID, BehaviourWeight settings, WeaponBehaviour.WeaponStats stats) { OnTriggerBehaviour = OnTriggerCallback; PlayerID = playerID; BehaviourSettings = settings; Stats = stats; }
public override void Initialize(BehaviourTrigger OnTriggerCallback, int playerID, BehaviourWeight settings, WeaponBehaviour.WeaponStats stats) { base.Initialize(OnTriggerCallback, playerID, settings, stats); width = BehaviourSettings.LerpWeight(); Activate(); }