/// <summary>
 /// Should be called to initialize the projectile.
 /// </summary>
 public virtual void Initialize(BehaviourTrigger OnTriggerCallback, int playerID, BehaviourWeight settings, WeaponBehaviour.WeaponStats stats)
 {
     OnTriggerBehaviour = OnTriggerCallback;
     PlayerID           = playerID;
     BehaviourSettings  = settings;
     Stats = stats;
 }
示例#2
0
 public override void Initialize(BehaviourTrigger OnTriggerCallback, int playerID, BehaviourWeight settings, WeaponBehaviour.WeaponStats stats)
 {
     base.Initialize(OnTriggerCallback, playerID, settings, stats);
     width = BehaviourSettings.LerpWeight();
     Activate();
 }