protected virtual void Start() { bulletTrace = GetComponent <BulletTrace>(); weaponAudioManager = GetComponent <WeaponAudioManager>(); anim = GetComponent <Animator>(); if (magPrefab != null) { currentMag = Instantiate(magPrefab, magPoint); } spreadingBulletsEnabled = spreadingBullets; }
private void Awake() { animator = transform.GetComponent <Animator>(); audioManager = transform.GetComponent <WeaponAudioManager>(); }