// Use this for initialization void Start() { Debug.Log ("Start called"); _fire_mode = FIRE_PRESSED; setLimitedTodScreen (true); isEnemy = false; _gun = new Weapon (this, 0.4f, "gun"); _gun.setDirection (Projectile.DIRECTION_RIGHT); _shootgun = new Weapon (this, 0.5f, "shootgun"); _shootgun.setDirection (Projectile.DIRECTION_RIGHT); _minigun = new Weapon (this, 0.15f, "minigun"); _minigun.setDirection (Projectile.DIRECTION_RIGHT); _canon = new Weapon (this, 1f, "canon"); _canon.setDirection (Projectile.DIRECTION_RIGHT); }