void Init() { // cache ref to our transform myTransform = transform; // cache ref to the camera Camera mainCam = Camera.main; if (mainCam == null) { return; } cameraTransform = mainCam.transform; // tell waypoint controller if we want to reverse the path or not waypointControl.SetReverseMode(shouldReversePath); totalSpawnObjects = spawnObjectPrefabs.Length; if (shouldAutoStartSpawningOnLoad) { StartWave(totalAmountToSpawn, timeBetweenSpawns); } }
void Init() { myTransfrom = transform; Camera mainCam = Camera.main; if (mainCam == null) { return; } cameraTransform = mainCam.transform; waypointControl.SetReverseMode(shouldReversePath); totalSpawnObjects = spwanObjectPrefabs.Length; if (shouldAutoRespawningOnLoad) { StartWave(totalAmountToSpawn, timeBetweenSpawn); } }