public void Init(WayPointTerrian terrain) { m_Terrain = terrain; m_OpenList = new List <PathNode>(); m_CloseList = new List <PathNode>(); m_PathList = new List <Vector3>(); m_Instance = this; }
// Start is called before the first frame update void Start() { WayPointTerrian wpt = new WayPointTerrian(); wpt.Init(); astar = new Astar(); astar.Init(wpt); pl = control.GetComponent <Player>(); }