示例#1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 8)
        {
            Ex.Logger.Log("WayPoint.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "waypoint_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_id]位置不对应"); return(false);
        }
        if (vecLine[1] != " spawn_map_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[ spawn_map_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "spawn_x")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_x]位置不对应"); return(false);
        }
        if (vecLine[3] != "spawn_y")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_y]位置不对应"); return(false);
        }
        if (vecLine[4] != "spawn_z")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_z]位置不对应"); return(false);
        }
        if (vecLine[5] != "waypoint_next_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_next_id]位置不对应"); return(false);
        }
        if (vecLine[6] != "waypoint_animation")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_animation]位置不对应"); return(false);
        }
        if (vecLine[7] != "waypoint_delay")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_delay]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)8)
            {
                return(false);
            }
            WayPointElement member = new WayPointElement();
            member.waypoint_id        = Convert.ToInt32(vecLine[0]);
            member.spawn_map_id       = Convert.ToInt32(vecLine[1]);
            member.spawn_x            = Convert.ToSingle(vecLine[2]);
            member.spawn_y            = Convert.ToSingle(vecLine[3]);
            member.spawn_z            = Convert.ToSingle(vecLine[4]);
            member.waypoint_next_id   = Convert.ToInt32(vecLine[5]);
            member.waypoint_animation = vecLine[6];
            member.waypoint_delay     = Convert.ToInt32(vecLine[7]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.waypoint_id] = member;
        }
        return(true);
    }
示例#2
0
 private WayPointTable()
 {
     m_mapElements    = new Dictionary <int, WayPointElement>();
     m_emptyItem      = new WayPointElement();
     m_vecAllElements = new List <WayPointElement>();
 }
示例#3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 8)
        {
            Ex.Logger.Log("WayPoint.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "waypoint_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_id]位置不对应"); return(false);
        }
        if (vecLine[1] != " spawn_map_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[ spawn_map_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "spawn_x")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_x]位置不对应"); return(false);
        }
        if (vecLine[3] != "spawn_y")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_y]位置不对应"); return(false);
        }
        if (vecLine[4] != "spawn_z")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_z]位置不对应"); return(false);
        }
        if (vecLine[5] != "waypoint_next_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_next_id]位置不对应"); return(false);
        }
        if (vecLine[6] != "waypoint_animation")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_animation]位置不对应"); return(false);
        }
        if (vecLine[7] != "waypoint_delay")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_delay]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WayPointElement member = new WayPointElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spawn_map_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_x);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_z);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_next_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.waypoint_animation);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_delay);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.waypoint_id] = member;
        }
        return(true);
    }