void Start() { // Random Number randomNumber = Random.Range(0f,3.0f); // Get Path if(randomNumber <= 1f){ pathPoint = GameObject.Find("Path_1"); } if(randomNumber >= 1.0f && randomNumber <= 2.0f){ pathPoint = GameObject.Find("Path_2"); } if(randomNumber > 2.0f){ pathPoint = GameObject.Find("Path_3"); } // Load GameObjects spawner = GameObject.FindGameObjectWithTag("Spawner"); view = GameObject.FindGameObjectWithTag("View"); // Load Scripts viewScript = view.GetComponent<ViewScript>(); wave = spawner.gameObject.GetComponent<WaveSysteem>(); varW = pathPoint.gameObject.GetComponent<WaypointPath>(); }
void Start() { // Load GameObjects spawner = GameObject.Find("Spawner"); // Load Scripts wave = spawner.gameObject.GetComponent<WaveSysteem>(); enemyN = enemy.gameObject.GetComponent<EnemyMovement> (); enemyD = dream.gameObject.GetComponent<EnemyMovement> (); }
void Start() { // Load GameObjects orbit = GameObject.Find("CenterObject"); controll = GameObject.Find("GameControl"); spawner = GameObject.FindGameObjectWithTag("Spawner"); // Load Scripts lifeP = orbit.gameObject.GetComponent<LifeScript>(); wave = spawner.gameObject.GetComponent<WaveSysteem>(); score = controll.gameObject.GetComponent<Score>(); combo = controll.gameObject.GetComponent<ComboScript> (); }
void Start() { spawner = GameObject.FindGameObjectWithTag("Spawner"); wave = spawner.GetComponent<WaveSysteem>(); }