public void SetEnemyWeapon(WaveConfigurator waveConfigurator) { this.waveConfigurator = waveConfigurator; enemyIsAimer = waveConfigurator.GetEnemyAimer(); playerObject = GameObject.Find("Player").gameObject; firingSpeed = waveConfigurator.GetEnemyFiringSpeed(); aimingSpeed = waveConfigurator.GetEnemyAimingSpeed(); projectileSpeed = waveConfigurator.GetEnemyProjectileSpeed(); projectileDamage = waveConfigurator.GetEnemyProjectileDamage(); projectilePrefab = waveConfigurator.GetEnemyProjectilePrefab(); canfire = firingSpeed; }
// When the enemy is spawned, pull all the settings from the WaveConfigurator for the current wave public void SetWaveConfig(WaveConfigurator waveConfig) { this.waveConfigurator = waveConfig; waypoints = waveConfigurator.GetWaypoints(); transform.position = waypoints[0].transform.position; enemyHealth = waveConfigurator.GetEnemyHealth(); collisionDamage = waveConfigurator.GetEnemyCollisionDamage(); turningSpeed = waveConfigurator.GetEnemyTurningSpeed(); firingSpeed = waveConfigurator.GetEnemyFiringSpeed(); enemyIsAimer = waveConfigurator.GetEnemyAimer(); aimingSpeed = waveConfigurator.GetEnemyAimingSpeed(); projectileSpeed = waveConfigurator.GetEnemyProjectileSpeed(); projectileDamage = waveConfigurator.GetEnemyProjectileDamage(); projectilePrefab = waveConfigurator.GetEnemyProjectilePrefab(); scoreValue = waveConfigurator.GetEnemyScoreValue(); playerObject = GameObject.Find("Player").gameObject; gameSession = GameObject.Find("GameSession").gameObject.GetComponent <GameSession>(); GetComponentInChildren <EnemyWeapon>().SetEnemyWeapon(waveConfig); GetComponent <DamageDealer>().SetDamage(collisionDamage); }