void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Wave") { Wave wave = collision.gameObject.GetComponent <Wave>(); if (wave.CheckOwner(gameObject)) { ChangeColor(wave.GetColor()); wave.DesWave(); SpawnWave(); } } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Wave") { Wave wave = collision.gameObject.GetComponent <Wave>(); if (wave.CheckOwner(gameObject)) { ChangeColor(wave.GetColor()); wave.DesWave(); SpawnWave(); } } }