示例#1
0
 public void Continue()
 {
     if (!m_IsPaused)
     {
         return;
     }
     lock (m_pPlayItems) {
         m_IsPaused = false;
         WavMethods.waveOutRestart(m_pWavDevHandle);
     }
 }
示例#2
0
        public void Play(byte[] audioData, int offset, int count)
        {
            if (m_IsDisposed)
            {
                throw new ObjectDisposedException("WaveOut");
            }
            if (audioData == null)
            {
                throw new ArgumentNullException("audioData");
            }
            if ((count % m_BlockSize) != 0)
            {
                throw new ArgumentException("Audio data is not n * BlockSize.");
            }
            while (m_pPlayItems.Count > 10)
            {
                Thread.Sleep(10);
            }
            byte[] data = new byte[count];
            Array.Copy(audioData, offset, data, 0, count);
            GCHandle dataHandle = GCHandle.Alloc(data, GCHandleType.Pinned);

            WAVEHDR wavHeader = new WAVEHDR();

            wavHeader.lpData = dataHandle.AddrOfPinnedObject();

            wavHeader.dwBufferLength  = (uint)data.Length;
            wavHeader.dwBytesRecorded = 0;
            wavHeader.dwUser          = IntPtr.Zero;
            wavHeader.dwFlags         = 0;
            wavHeader.dwLoops         = 0;
            wavHeader.lpNext          = IntPtr.Zero;
            wavHeader.reserved        = 0;
            GCHandle headerHandle = GCHandle.Alloc(wavHeader, GCHandleType.Pinned);
            int      result       = 0;

            result = WavMethods.waveOutPrepareHeader(m_pWavDevHandle, headerHandle.AddrOfPinnedObject(), Marshal.SizeOf(wavHeader));

            if (result == MMSYSERR.NOERROR)
            {
                PlayItem item = new PlayItem(ref headerHandle, ref dataHandle, data.Length);
                lock (m_pPlayItems) {
                    m_pPlayItems.Add(item);
                    m_BytesBuffered += data.Length;

                    if (m_BytesBuffered < m_MinBuffer / 10)
                    {
                        if (!m_IsBuffing)
                        {
                            WavMethods.waveOutPause(m_pWavDevHandle);
                            m_IsBuffing = true;
                        }
                    }
                    else if (m_IsBuffing && m_BytesBuffered > m_MinBuffer)
                    {
                        WavMethods.waveOutRestart(m_pWavDevHandle);
                        m_IsBuffing = false;
                    }



                    result = WavMethods.waveOutWrite(m_pWavDevHandle, headerHandle.AddrOfPinnedObject(), Marshal.SizeOf(wavHeader));
                }
            }
            else
            {
                dataHandle.Free();
                headerHandle.Free();
            }
            //--------------------------------------------------------------------------------------------------
        }
示例#3
0
        /// <summary>
        /// Plays specified audio data bytes. If player is currently playing, data will be queued for playing.
        /// </summary>
        /// <param name="audioData">Audio data. Data boundary must n * BlockSize.</param>
        /// <param name="offset">Offset in the buffer.</param>
        /// <param name="count">Number of bytes to play form the specified offset.</param>
        /// <exception cref="ObjectDisposedException">Is raised when this object is disposed and this method is accessed.</exception>
        /// <exception cref="ArgumentNullException">Is raised when <b>audioData</b> is null.</exception>
        /// <exception cref="ArgumentException">Is raised when <b>audioData</b> is with invalid length.</exception>
        public void Play(byte[] audioData, int offset, int count)
        {
            if (m_IsDisposed)
            {
                throw new ObjectDisposedException("WaveOut");
            }
            if (audioData == null)
            {
                throw new ArgumentNullException("audioData");
            }
            if ((count % m_BlockSize) != 0)
            {
                throw new ArgumentException("Audio data is not n * BlockSize.");
            }

            //--- Queue specified audio block for play. --------------------------------------------------------
            byte[] data = new byte[count];
            Array.Copy(audioData, offset, data, 0, count);
            GCHandle dataHandle = GCHandle.Alloc(data, GCHandleType.Pinned);
//            m_BytesBuffered += data.Length;

            WAVEHDR wavHeader = new WAVEHDR();

            wavHeader.lpData          = dataHandle.AddrOfPinnedObject();
            wavHeader.dwBufferLength  = (uint)data.Length;
            wavHeader.dwBytesRecorded = 0;
            wavHeader.dwUser          = IntPtr.Zero;
            wavHeader.dwFlags         = 0;
            wavHeader.dwLoops         = 0;
            wavHeader.lpNext          = IntPtr.Zero;
            wavHeader.reserved        = 0;
            GCHandle headerHandle = GCHandle.Alloc(wavHeader, GCHandleType.Pinned);
            int      result       = 0;

            result = WavMethods.waveOutPrepareHeader(m_pWavDevHandle, headerHandle.AddrOfPinnedObject(), Marshal.SizeOf(wavHeader));
            if (result == MMSYSERR.NOERROR)
            {
                PlayItem item = new PlayItem(ref headerHandle, ref dataHandle, data.Length);
                m_pPlayItems.Add(item);

                // We ran out of minimum buffer, we must pause playing while min buffer filled.
                if (m_BytesBuffered < 1000)
                {
                    if (!m_IsPaused)
                    {
                        WavMethods.waveOutPause(m_pWavDevHandle);
                        m_IsPaused = true;
                    }
                    //File.AppendAllText("aaaa.txt","Begin buffer\r\n");
                }
                // Buffering completed,we may resume playing.
                else if (m_IsPaused && m_BytesBuffered > m_MinBuffer)
                {
                    WavMethods.waveOutRestart(m_pWavDevHandle);
                    m_IsPaused = false;
                    //File.AppendAllText("aaaa.txt","end buffer: " + m_BytesBuffered + "\r\n");
                }

                /*
                 * // TODO: If we ran out of minimum buffer, we must pause playing while min buffer filled.
                 * if(m_BytesBuffered < m_MinBuffer){
                 *  if(!m_IsPaused){
                 *      WavMethods.waveOutPause(m_pWavDevHandle);
                 *      m_IsPaused = true;
                 *  }
                 * }
                 * else if(m_IsPaused){
                 *  WavMethods.waveOutRestart(m_pWavDevHandle);
                 * }*/

                m_BytesBuffered += data.Length;

                result = WavMethods.waveOutWrite(m_pWavDevHandle, headerHandle.AddrOfPinnedObject(), Marshal.SizeOf(wavHeader));
            }
            else
            {
                dataHandle.Free();
                headerHandle.Free();
            }
            //--------------------------------------------------------------------------------------------------
        }