// Use this for initialization void Start() { WatermelonHealth.resetMelon(); //reset melon health Controller.resetWavesSurvived(); //reset waves survived Controller.setSeeds(START_SEEDS); //reset seed count Cursor.visible = true; }
/** * New game button pressed, start a new game */ public void newGame() { WatermelonHealth.resetMelon(); //reset the melon SceneManager.LoadScene("Start"); //go back to the start screen }