private void SetTexture(string themeID, WaterTexture.TextureName textureName) { switch (textureName) { case WaterTexture.TextureName.WaterFoam: WaterFoam = new WaterTexture(textureName, themeID); break; case WaterTexture.TextureName.WaterNormal: WaterNormal = new WaterTexture(textureName, themeID); break; } }
private bool LoadTexture(WaterTexture.TextureName textureName) { switch (textureName) { case WaterTexture.TextureName.WaterFoam: return(WaterFoam.Load()); case WaterTexture.TextureName.WaterNormal: return(WaterNormal.Load()); default: return(false); } }