// Update is called once per frame void Update() { // if(P.limitX){ // if(this.transform.position.x > P.xMax){ // this.transform.Translate(-0.01f,0f,0f); // } // else if(this.transform.position.x < P.xMin){ // this.transform.Translate(0.01f,0f,0f); // } // } if (P.limitZ) { if (this.transform.position.z >= P.zMax) { Debug.Log("limit"); this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z - 1f); } else if (this.transform.position.z <= P.zMin) { this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z + 1f); } } // zoomCamera(); if (water == null) { return; } waterLevel = wp.GetActualHeight(); if (boat_limit_both_x_and_z) { // float on right level // if(transform.position.y > 13f){ // transform.position = new Vector3 ( // transform.position.x, // waterLevel, //wp.GetActualHeight (), // transform.position.z); // } if (transform.position.y > 0f) { transform.position = new Vector3( transform.position.x, waterLevel * 0.9f, //wp.GetActualHeight (), transform.position.z); } if (transform.position.y < -0.2f) { transform.position = new Vector3( transform.position.x, waterLevel + offset, //wp.GetActualHeight (), transform.position.z); } if (a == 0) { if (transform.position.z < -60) { P.xMin = -50f; } } if (transform.position.z > -60) { a += 1; P.xMin = -66.65f; rotate_boat_mesh.transform.localRotation = Quaternion.Slerp(rotate_boat_mesh.transform.rotation, targetrotation, Time.deltaTime * 5f); } } if (transform.position.x < -60) { P.xMax = -60; rotate_boat_mesh.transform.localRotation = Quaternion.Slerp(rotate_boat_mesh.transform.rotation, targetrotation2, Time.deltaTime * 5f); } if (transform.position.x < -60 && transform.position.z < -71.36f) { P.zMin = -71.36f; P.zMax = -70.36f; } if (changelimit) { transform.position = new Vector3( transform.position.x, waterLevel + offset, //wp.GetActualHeight (), transform.position.z ); if (waterLevel >= 27.1f) { transform.position = new Vector3( transform.position.x, waterLevel + 1.8f, //wp.GetActualHeight (), transform.position.z ); } if (wp.currentVolume >= 0.5f) { P.xMax = -17; } } if (0.0f < wp.currentVolume && wp.currentVolume < 0.99f) { if (E.shootingWater) { //transform.Translate(Vector3.up*waterLevel*fillspeed); change = E.shootingWater; time = Time.time; } if (E.shootingWater != change) { StartCoroutine("floating_effect"); } if (E.absorbingWater) { // transform.Translate(Vector3.down*waterLevel*fillspeed); change2 = E.absorbingWater; time = Time.time; } } }
// Update is called once per frame void Update() { e.waterStored = 2f; waterLevel = well.GetActualHeight(); if (playRaiseSound) { firebase2RaiseSound.SetActive(true); } if (playRaiseSound == false) { firebase2RaiseSound.SetActive(false); } if (playDropSound) { firebase2DropSound.SetActive(true); } if (playDropSound == false) { firebase2DropSound.SetActive(false); } if (firebase2.transform.position.y < waterLevel) { L2.waterputsFireOut(); } if (raise_firebase2) { if (firebase2.transform.localPosition.y < 12.0f) { firebase2.transform.localPosition += new Vector3(0, -17f * Time.deltaTime * (-2.0f), 0); } if (button.transform.position.y > 11.64f) { //need to wait button.transform.position -= new Vector3(0, 12.55f * Time.deltaTime * (0.5f), 0); firebase2DropSound.SetActive(true); } } else { if (button.transform.position.y < 12.51f) { button.transform.position += new Vector3(0, 11.64f * Time.deltaTime * (0.5f), 0); } if (firebase2.transform.localPosition.y > -0.1f) { firebase2.transform.localPosition += new Vector3(0, -5 * Time.deltaTime * (2.0f), 0); } } if (w1.currentVolume == 1) { L.waterputsFireOut(); } //lake1 // if watergate opened and lake1 filled: lake1's water will fall down to lake2 if (WaterGate.transform.localPosition.y <= 23.5f && w1.currentVolume > 0.0f) { lake2_cover.SetActive(false); lake2.layer = 4; w2.Fill(2); w1.Drain(2); Instantiate(waterfall, waterflowposition2.transform.position, waterflowposition2.transform.rotation); } //lake 2 //if open Lid losing water . waterflow press button:firebase 2 raise if ((p.gotLid || wellLid.gameObject.GetComponent <Renderer>().enabled == true) && w2.currentVolume > 0.0f) { w2.drainSpeed = 0.0005f; //change lake2 drain speed here w2.Drain(0.1f); Instantiate(waterflow, waterflowposition.transform.position, waterflowposition.transform.rotation); raise_firebase2 = true; playRaiseSound = true; playDropSound = false; } else { raise_firebase2 = false; playRaiseSound = false; //playDropSound = true; } //well 3 //sail.transform.localPosition =new Vector3(sail.transform.localPosition.x, 1.41f*well.currentVolume*6.5f,sail.transform.localPosition.z); //close LID:water raise if (wellLid.gameObject.GetComponent <Renderer>().enabled == true) { } //open LID: water can not above the hole if (well.currentVolume > 0.0f && wellLid.gameObject.GetComponent <Renderer>().enabled == false) { Instantiate(wellflow, wellLid.transform.position, wellLid.transform.rotation); if (well.currentVolume < 0.08f) { well.currentVolume += 0.0001f * Time.deltaTime; } else { well.currentVolume = 0.08f; } } }