static private Vector3 pos; //凹みの座標 // Start is called before the first frame update void Start() { waterisover = false;//falseが初期設定 //水面の高さを取得 waterline = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); }
void Start() { anim = GetComponent <Animator>(); waittime = 0; waitFlag = false; waterline = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); playerline = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); anim.SetBool("helpLand", true); happy = false; waterline = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); sej = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>(); }
// Start is called before the first frame update void Start() { referencePoint = new GameObject[referencePointNum]; for (int i = 0; i < referencePointNum; i++) { referencePoint[i] = transform.GetChild(i).gameObject; } whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); }
// Start is called before the first frame update void Start() { whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); //水面の下限を取得 watermin = whc.GetMinHeight(); //playerの高さを取得 pm = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>(); rectTransform = panel.GetComponent <RectTransform>(); }
// Start is called before the first frame update void Start() { ctrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); gCtrl = GameObject.Find("GeneratableIceCounter").GetComponent <GeneratableIceCounter>(); wCtrl = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); player = GameObject.FindGameObjectWithTag("Player"); pManager = player.GetComponent <PlayerInputManager>(); backPosition = GameObject.Find("BackGroundBreakIce").transform.position; bIce = GameObject.Find("BackGroundBreakIce").GetComponent <BreakBackGroundIce>(); }
private void Start() { Init(); collisionPosition = new Vector3(0.0f, 0.0f, 0.0f); velocity = new Vector3(0.0f, 0.0f, 0.0f); dnChanger = GameObject.Find("DayNightChanger").GetComponent<DayNightChanger>(); gameCtrl = GameObject.Find("GameStateController").GetComponent<GameStateController>(); whc = GameObject.Find("WaterHeightController").GetComponent<WaterHeightController>(); poseCtrl = GameObject.Find("Pose").GetComponent<PoseController>(); oldIsDay = true; flowDir = FlowDir.NON; speed = 1.0f; straightAngle = new List<float>(); }
void Start() { startPos = transform.position; rb = GetComponent <Rigidbody>(); pTest = GetComponent <PlayerInputTest>(); gameCtrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); pManager = GetComponent <PlayerInputManager>(); whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); pac = GetComponent <PlayerAnimationController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); anim = GetComponent <Animator>(); pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); }
void Start() { dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); flowingWaters = GameObject.FindGameObjectsWithTag("FlowingWater"); whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); fwc = new FlowingWaterController[flowingWaters.Length]; int count = 0; foreach (GameObject obj in flowingWaters) { fwc[count] = obj.GetComponent <FlowingWaterController>(); if (fwc[count] == null) { fwc[count] = obj.GetComponent <StraightFlowController>(); } count++; } }
protected void Init() { controller = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); position = transform.position; poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); }