public override void OnInspectorGUI() { serObj.Update(); var go = ((SpecularLighting)serObj.targetObject).gameObject; var wb = (WaterBase)go.GetComponent(typeof(WaterBase)); if (!wb.sharedMaterial) { return; } if (wb.sharedMaterial.HasProperty("_WorldLightDir")) { GUILayout.Label("Transform casting specular highlights", EditorStyles.miniBoldLabel); EditorGUILayout.PropertyField(specularLight, new GUIContent("Specular light")); if (wb.sharedMaterial.HasProperty("_SpecularColor")) { WaterEditorUtility.SetMaterialColor( "_SpecularColor", EditorGUILayout.ColorField("Specular", WaterEditorUtility.GetMaterialColor("_SpecularColor", wb.sharedMaterial)), wb.sharedMaterial); } if (wb.sharedMaterial.HasProperty("_Shininess")) { WaterEditorUtility.SetMaterialFloat("_Shininess", EditorGUILayout.Slider( "Specular power", WaterEditorUtility.GetMaterialFloat("_Shininess", wb.sharedMaterial), 0.0F, 500.0F), wb.sharedMaterial); } } else { GUILayout.Label("The shader doesn't have the needed _WorldLightDir property.", EditorStyles.miniBoldLabel); } serObj.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { serObj.Update(); waterBase = (WaterBase)serObj.targetObject; oceanBase = ((WaterBase)serObj.targetObject).gameObject; if (!oceanBase) { return; } GUILayout.Label("This script helps adjusting water material properties", EditorStyles.miniBoldLabel); EditorGUILayout.PropertyField(sharedMaterial, new GUIContent("Material")); oceanMaterial = (Material)sharedMaterial.objectReferenceValue; if (!oceanMaterial) { sharedMaterial.objectReferenceValue = (Object)WaterEditorUtility.LocateValidWaterMaterial(oceanBase.transform); serObj.ApplyModifiedProperties(); oceanMaterial = (Material)sharedMaterial.objectReferenceValue; if (!oceanMaterial) { return; } } EditorGUILayout.Separator(); GUILayout.Label("Overall Quality", EditorStyles.boldLabel); EditorGUILayout.PropertyField(waterQuality, new GUIContent("Quality")); EditorGUILayout.PropertyField(edgeBlend, new GUIContent("Edge blend?")); EditorGUILayout.Separator(); bool hasShore = oceanMaterial.HasProperty("_ShoreTex"); GUILayout.Label("Main Colors", EditorStyles.boldLabel); GUILayout.Label("Alpha values define blending with realtime textures", EditorStyles.miniBoldLabel); EditorGUILayout.BeginHorizontal(); WaterEditorUtility.SetMaterialColor("_BaseColor", EditorGUILayout.ColorField("Refraction", WaterEditorUtility.GetMaterialColor("_BaseColor", oceanMaterial)), oceanMaterial); WaterEditorUtility.SetMaterialColor("_ReflectionColor", EditorGUILayout.ColorField("Reflection", WaterEditorUtility.GetMaterialColor("_ReflectionColor", oceanMaterial)), oceanMaterial); EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); GUILayout.Label("Main Textures", EditorStyles.boldLabel); GUILayout.Label("Used for small waves (bumps), foam and white caps", EditorStyles.miniBoldLabel); EditorGUILayout.BeginHorizontal(); WaterEditorUtility.SetMaterialTexture("_BumpMap", (Texture)EditorGUILayout.ObjectField("Normals", WaterEditorUtility.GetMaterialTexture("_BumpMap", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial); if (hasShore) { WaterEditorUtility.SetMaterialTexture("_ShoreTex", (Texture)EditorGUILayout.ObjectField("Shore & Foam", WaterEditorUtility.GetMaterialTexture("_ShoreTex", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial); } EditorGUILayout.EndHorizontal(); Vector4 animationTiling; Vector4 animationDirection; Vector2 firstTiling; Vector2 secondTiling; Vector2 firstDirection; Vector2 secondDirection; animationTiling = WaterEditorUtility.GetMaterialVector("_BumpTiling", oceanMaterial); animationDirection = WaterEditorUtility.GetMaterialVector("_BumpDirection", oceanMaterial); firstTiling = new Vector2(animationTiling.x * 100.0F, animationTiling.y * 100.0F); secondTiling = new Vector2(animationTiling.z * 100.0F, animationTiling.w * 100.0F); EditorGUILayout.BeginHorizontal(); firstTiling.x = EditorGUILayout.FloatField("1st Tiling U", firstTiling.x); firstTiling.y = EditorGUILayout.FloatField("1st Tiling V", firstTiling.y); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); secondTiling.x = EditorGUILayout.FloatField("2nd Tiling U", secondTiling.x); secondTiling.y = EditorGUILayout.FloatField("2nd Tiling V", secondTiling.y); EditorGUILayout.EndHorizontal(); firstDirection = new Vector2(animationDirection.x, animationDirection.y); secondDirection = new Vector2(animationDirection.z, animationDirection.w); EditorGUILayout.BeginHorizontal(); firstDirection.x = EditorGUILayout.FloatField("1st Animation U", firstDirection.x); firstDirection.y = EditorGUILayout.FloatField("1st Animation V", firstDirection.y); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); secondDirection.x = EditorGUILayout.FloatField("2nd Animation U", secondDirection.x); secondDirection.y = EditorGUILayout.FloatField("2nd Animation V", secondDirection.y); EditorGUILayout.EndHorizontal(); animationTiling = new Vector4(firstTiling.x / 100.0F, firstTiling.y / 100.0F, secondTiling.x / 100.0F, secondTiling.y / 100.0F); animationDirection = new Vector4(firstDirection.x, firstDirection.y, secondDirection.x, secondDirection.y); WaterEditorUtility.SetMaterialVector("_BumpTiling", animationTiling, oceanMaterial); WaterEditorUtility.SetMaterialVector("_BumpDirection", animationDirection, oceanMaterial); Vector4 displacementParameter = WaterEditorUtility.GetMaterialVector("_DistortParams", oceanMaterial); Vector4 fade = WaterEditorUtility.GetMaterialVector("_InvFadeParemeter", oceanMaterial); EditorGUILayout.Separator(); GUILayout.Label("Normals", EditorStyles.boldLabel); GUILayout.Label("Displacement for fresnel, specular and reflection/refraction", EditorStyles.miniBoldLabel); float gerstnerNormalIntensity = WaterEditorUtility.GetMaterialFloat("_GerstnerIntensity", oceanMaterial); gerstnerNormalIntensity = EditorGUILayout.Slider("Per Vertex", gerstnerNormalIntensity, -2.5F, 2.5F); WaterEditorUtility.SetMaterialFloat("_GerstnerIntensity", gerstnerNormalIntensity, oceanMaterial); displacementParameter.x = EditorGUILayout.Slider("Per Pixel", displacementParameter.x, -4.0F, 4.0F); displacementParameter.y = EditorGUILayout.Slider("Distortion", displacementParameter.y, -0.5F, 0.5F); // fade.z = EditorGUILayout.Slider("Distance fade", fade.z, 0.0f, 0.5f); EditorGUILayout.Separator(); GUILayout.Label("Fresnel", EditorStyles.boldLabel); GUILayout.Label("Defines reflection to refraction relation", EditorStyles.miniBoldLabel); if (!oceanMaterial.HasProperty("_Fresnel")) { if (oceanMaterial.HasProperty("_FresnelScale")) { float fresnelScale = EditorGUILayout.Slider("Intensity", WaterEditorUtility.GetMaterialFloat("_FresnelScale", oceanMaterial), 0.1F, 4.0F); WaterEditorUtility.SetMaterialFloat("_FresnelScale", fresnelScale, oceanMaterial); } displacementParameter.z = EditorGUILayout.Slider("Power", displacementParameter.z, 0.1F, 10.0F); displacementParameter.w = EditorGUILayout.Slider("Bias", displacementParameter.w, -3.0F, 3.0F); } else { Texture fresnelTex = (Texture)EditorGUILayout.ObjectField( "Ramp", (Texture)WaterEditorUtility.GetMaterialTexture("_Fresnel", oceanMaterial), typeof(Texture), false); WaterEditorUtility.SetMaterialTexture("_Fresnel", fresnelTex, oceanMaterial); } EditorGUILayout.Separator(); WaterEditorUtility.SetMaterialVector("_DistortParams", displacementParameter, oceanMaterial); if (edgeBlend.boolValue) { GUILayout.Label("Fading", EditorStyles.boldLabel); fade.x = EditorGUILayout.Slider("Edge fade", fade.x, 0.0f, 0.3f); if (hasShore) { fade.y = EditorGUILayout.Slider("Shore fade", fade.y, 0.0f, 0.3f); } fade.w = EditorGUILayout.Slider("Extinction fade", fade.w, 0.0f, 2.5f); WaterEditorUtility.SetMaterialVector("_InvFadeParemeter", fade, oceanMaterial); } EditorGUILayout.Separator(); if (oceanMaterial.HasProperty("_Foam")) { GUILayout.Label("Foam", EditorStyles.boldLabel); Vector4 foam = WaterEditorUtility.GetMaterialVector("_Foam", oceanMaterial); foam.x = EditorGUILayout.Slider("Intensity", foam.x, 0.0F, 1.0F); foam.y = EditorGUILayout.Slider("Cutoff", foam.y, 0.0F, 1.0F); WaterEditorUtility.SetMaterialVector("_Foam", foam, oceanMaterial); } serObj.ApplyModifiedProperties(); }