// ReSharper restore UnusedMember.Local // ReSharper disable UnusedMember.Local void Start() { // find cube _go = GameObject.Find("WatchTarget"); // reference dispatcher _script = _go.GetComponent<WatchTargetScript>(); }
// ReSharper disable UnusedMember.Local void Start() // ReSharper restore UnusedMember.Local { // find cube _go = GameObject.Find("WatchTarget"); // reference dispatcher _script = _go.GetComponent <WatchTargetScript>(); }