public void SwitchState() { if (currentState.Equals(WatchState.Inventory)) { SwitchState(WatchState.Objective); } else { SwitchState(WatchState.Inventory); } VRInput.TriggerHapticPulse(0.025f, 1 / .025f, 0.3f, Controllers.GetDeviceFromType(Controllers.offHandControllerType)); }