public void RunService(int serverPort) { if (m_actorManager != null) { return; } m_actorManager = new ActorManager(); m_watchDogActor = new WatchDogActor(this); //Id为1的Actor, 不与Agent绑定,也没有U3DId标识 m_actorManager.AddActor(m_watchDogActor, true); m_worldActor = new WorldActor(this); m_watchDogActor.WorldActor = m_worldActor; //Id为2的Actor, 不与Agent绑定,也没有U3DId标识 m_actorManager.AddActor(m_worldActor, true); m_serverActor = new ServerActor(this); m_watchDogActor.ServerActor = m_serverActor; m_serverActor.WatchDogActor = m_watchDogActor; //Id为3的Actor, 不与Agent绑定,也没有U3DId标识 m_actorManager.AddActor(m_serverActor, true); //启动服务器 m_serverActor.Run(serverPort); }
public void StopDogActorAndWorldActor() { if (m_actorManager != null) { if (m_watchDogActor != null) { m_watchDogActor.Stop(); m_actorManager.RemoveActor(m_watchDogActor.Id); m_watchDogActor = null; } if (m_worldActor != null) { m_worldActor.Stop(); m_actorManager.RemoveActor(m_worldActor.Id); m_worldActor = null; } m_actorManager = null; } }