示例#1
0
    public void BuyItem()
    {
        if (charIndex >= 0 && charIndex < pScript.GetNumModels() && !pScript.GetCharPurchased(charIndex))
        {
            charCost  = pScript.GetCharCost(charIndex);
            coinBankG = gScript.GetBigCoinBank();
            if (charCost <= coinBankG)
            {
                gScript.SetBigCoinBank(coinBankG - charCost);
                string str = "" + gScript.GetBigCoinBank().ToString();
                totCoinsField.text = str;
                gScript.SetCoinCount();

                pScript.SetCharacterBought(charIndex);
                menuButton.SetCharSelected(charIndex, charSprite);
                audioOut.PlayOneShot(acClickOn, 0.8f);

                menuButton.ClearCharFields();

                // make sure to save this to saved game data
                GameSaver.gSaver.charBought[charIndex] = true;
                GameSaver.gSaver.SaveData();

                SetWiggle(false);
                button.enabled = false;
            }
            else
            {
                charCostText.text = "Not Enough";
                audioOut.PlayOneShot(acNoMoney, 0.8f);
                SetWiggle(false);
                watchAdsBut.SetWiggle(true);
            }
        }
    }
示例#2
0
    public void OpenMenu()
    {
        if (scrollView != null && !gScript.IsRoundNewTime())
        {
            if (disableMenuButton == false)
            {
                if (scrollIsActive == false)
                {
                    gScript.PauseGame(true);

                    buyPanelActive = true;

                    panel.SetActive(true);

                    audioOut.PlayOneShot(acClickOn, 0.8f);
                    backGroundFade.SetActive(true);

                    buyButton.SetActive(true);

                    BackButton blarg = backButton.GetComponentInParent <BackButton>();
                    if (roundOver == true)
                    {
                        backButton.enabled = false;
                        if (blarg != null)
                        {
                            blarg.SetAlpha(0f);
                        }
                    }
                    else
                    {
                        backButton.enabled = true;
                        if (blarg != null)
                        {
                            blarg.SetAlpha(255f);
                        }
                    }

                    // move the canvas in
                    bPanel.SetMovePanelIn();

                    watchAdsBut = GameObject.FindGameObjectWithTag("uiWatchAds").GetComponent <WatchAdsButton>();
                    if (watchAdsBut == null)
                    {
                        Debug.Log("Menu Button script couldnt get reference to the watch ads button.");
                    }
                    watchAdsBut.SetWiggle(false);

                    Button btn = buyButton.GetComponent <Button>();
                    if (btn == null)
                    {
                        Debug.Log("Menu Button couldnt get a reference to the Buy Button Button component.");
                    }
                    else
                    {
                        btn.enabled = false;
                    }

                    BuyButton bbtn = buyButton.GetComponent <BuyButton>();
                    if (btn == null)
                    {
                        Debug.Log("Menu Button couldnt get a reference to the Buy Button Button component.");
                    }
                    else
                    {
                        bbtn.SetWiggle(false);
                    }



                    // get reference to the text that shows the coin bank and update
                    Text coinB = GameObject.FindGameObjectWithTag("uiTotalCoins").GetComponent <Text>();
                    if (coinB != null)
                    {
                        string str = "" + gScript.GetBigCoinBank().ToString();
                        coinB.text = str;
                    }

                    // update current lerper character fields
                    currentName.text     = "" + pScript.GetCharName(charIndex);
                    currentJump.text     = "" + pScript.GetCharJumpTimes(charIndex).ToString();
                    currentDistance.text = "" + pScript.GetCharDistance(charIndex).ToString();
                    currentLevel.text    = "" + pScript.GetCharLevel(charIndex).ToString();

                    // close the winpanel
                    //winPanel.SetActive(false);

                    playButton.enabled = true;
                    scrollView.SetActive(true);
                    scrollIsActive = true;


                    GameSaver.gSaver.SaveData();
                    Debug.Log("bugger");
                }
                else
                {
                    if (roundOver == false)
                    {
                        CloseMenu();
                    }
                }
            }
        }
    }
示例#3
0
    public void SelectChar()
    {
        if (bPanel.IsPanelMovedIn())
        {
            watchAdsBut = GameObject.FindGameObjectWithTag("uiWatchAds").GetComponent <WatchAdsButton>();
            if (watchAdsBut == null)
            {
                Debug.Log("Character Button script couldnt get reference to the watch ads button.");
            }
            watchAdsBut.SetWiggle(false);


            if (!IsInCenter())
            {
                ForceToCenter();

                charSelectHighLight.SetActive(true);

                //playSound = false;
            }
            else
            {
                playSound = true;
            }


            // save the scroll position to saved data
            GameSaver.gSaver.scrollViewPosition = scrollRect.horizontalNormalizedPosition;

            if (!pScript.GetCharPurchased(charIndex))
            {
                Button btn = buyButton.GetComponent <Button>();
                if (btn == null)
                {
                    Debug.Log("Character Button couldnt get a reference to the Buy Button Button Script");
                }
                btn.enabled = true;

                BuyButton bbtn = buyButton.GetComponent <BuyButton>();
                if (btn == null)
                {
                    Debug.Log("Menu Button couldnt get a reference to the Buy Button Button component.");
                }
                else
                {
                    bbtn.SetWiggle(true);
                    Sprite img = gameObject.GetComponent <Image>().sprite;
                    bbtn.SetCharIndex(charIndex, img);
                }



                audioOut.PlayOneShot(acClickSelect, 0.9f);

                //get rid of arrow
                daScript.UnPop();

                menuButton.ShowCharFields();
                charCost.text = "" + pScript.GetCharCost(charIndex).ToString();
                charDist.text = "" + pScript.GetCharDistance(charIndex).ToString();
                charJump.text = "" + pScript.GetCharJumpTimes(charIndex).ToString();
            }
            else
            {
                Button btn = buyButton.GetComponent <Button>();
                if (btn == null)
                {
                    Debug.Log("Character Button couldnt get a reference to the Buy Button");
                }
                btn.enabled = false;
                BuyButton bbtn = buyButton.GetComponent <BuyButton>();
                if (btn == null)
                {
                    Debug.Log("Menu Button couldnt get a reference to the Buy Button Button component.");
                }
                else
                {
                    bbtn.SetWiggle(false);
                }



                audioOut.PlayOneShot(acClickOn, 0.8f);

                //make the arrow pop
                daScript.Pop();

                menuButton.ClearCharFields();
                charCost.text = "";
                charDist.text = "";
                charJump.text = "";

                Sprite img = gameObject.GetComponentInChildren <Image>().sprite;
                menuButton.SetCharSelected(charIndex, img);
            }
        }
    }