/// <summary> /// Constructor /// </summary> /// <param name="hostCanvas"></param> public Watch3DxNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Input AddInputPortToNode("Object", typeof(object)); // mainViewModel = new MainViewModel(); // mainViewModel = new MainViewModel(); IsResizeable = true; // _control = new Watch3DxControl {DataContext = mainViewModel}; _control = new Watch3DxControl(); AddControlToNode(_control); }
public Watch3DNodeDx(Core.VplControl hostCanvas) : base(hostCanvas) { // Add Control s _control = new Watch3DxControl(); AddControlToNode(_control); // Set Node resizable ... IsResizeable = true; // Add Control s _control = new Watch3DxControl(); /* * { * ViewPort3D = * { * * Background = new SolidColorBrush(Colors.White), * Camera = * new PerspectiveCamera * { * Position = new Point3D(0, 0, 0), * NearPlaneDistance = 0.1, * FarPlaneDistance = double.PositiveInfinity, * LookDirection = new Vector3D(-3, -3, -5), * UpDirection = new Vector3D(0, 1, 0) * }, * RenderTechnique = Techniques.RenderBlinn, * MaximumFieldOfView = 45, * MinimumFieldOfView = 20 * * } * }; */ // ViewPort3D = _control.ViewPort3D; var mb = new MeshBuilder(); for (var i = 0; i < 1000; i++) { mb.AddBox(new Vector3(i + 15, i + 15, i + 15), 100, 100, 100, BoxFaces.All); } // _control.meshModel.Material = PhongMaterials.Orange; // _control.meshModel.Geometry = mb.ToMeshGeometry3D(); //_control.meshModel.Visibility = Visibility.Visible; var model = new MeshGeometryModel3D(); model.Geometry = mb.ToMeshGeometry3D(); model.Material = PhongMaterials.Orange; // {Geometry = mb.ToMeshGeometry3D(), Material = PhongMaterials.Orange, Visibility = Visibility.Visible}; _control.ViewPort3D.Items.Add(model); _control.ViewPort3D.Items.Add(new AmbientLight3D { Color = Color4.White }); // control.ViewPort3D.Items.Add(new DirectionalLight3D() { Color = Color4.White , Direction = new Vector3(0,0,1)}); // _control.ViewPort3D.ShowTriangleCountInfo = true; // _control.ViewPort3D.ShowFieldOfView = true; AddControlToNode(_control); AddInputPortToNode("Elements", typeof(object)); }