// Use this for initialization void Start() { if (GameObject.Find("WashChain")) { m_washChainUI = GameObject.Find("WashChain").GetComponent <WashChain>(); } if (GameObject.Find("WashGauge")) { m_washGaugeUI = GameObject.Find("WashGauge").GetComponent <Wash_Gauge>(); } if (GameObject.Find("DirtyWashUI")) { m_dirtyWashUI = GameObject.Find("DirtyWashUI").GetComponent <DirtyWashUI>(); } m_countStartTime = Time.deltaTime; isMyDityDestroy = false; for (int i = 0; i < appearancePoints.Length; i++) { appearancePoints[i].GetComponent <DirtyApparancePosition>().MyCreater = this; appearancePoints[i].GetComponent <DirtyApparancePosition>().Player = m_player; } if (0 < appearancePoints.Length) { appearancePoints[0].GetComponent <DirtyApparancePosition>().IsCreate = true; appearancePoints[0].GetComponent <DirtyApparancePosition>().Player = m_player; } #if DEBUG if (GetComponent <MeshRenderer>() != null) { Destroy(GetComponent <MeshRenderer>()); } #endif // リリースビルド時エディット用のメッシュがついてたらエラー! #if DEBUG if (GetComponent <MeshRenderer>() != null) { //Debug.Log(this); Destroy(GetComponent <MeshRenderer>()); } #endif }
// Use this for initialization void Start() { washChain = GameObject.Find("WashChain").GetComponent <WashChain>(); washgauge = GameObject.Find("WashGauge").GetComponent <Wash_Gauge>(); }