示例#1
0
文件: MouseInput.cs 项目: Kasyene/PBL
        public void Update()
        {
            if (GameServices.GetService<ShroomGame>().IsActive)
            {
                this._lastState = this._state;
                this._state = Mouse.GetState();
                this._lastPosition = new Vector2(GameServices.GetService<GraphicsDevice>().Viewport.Width / 2,
                    GameServices.GetService<GraphicsDevice>().Viewport.Height / 2);
                this._currentPosition = new Vector2(this._state.X, this._state.Y);
                if(ShroomGame.actualGameState != GameState.Dead && ShroomGame.actualGameState != GameState.MainMenu && ShroomGame.actualGameState != GameState.Options && ShroomGame.actualGameState != GameState.Credits)
                {
                    Mouse.SetPosition(GameServices.GetService<GraphicsDevice>().Viewport.Width / 2,
                    GameServices.GetService<GraphicsDevice>().Viewport.Height / 2);
                }
                this.ScrollTotal = this._state.ScrollWheelValue;
                this.ScrollValue = this._state.ScrollWheelValue - this._lastState.ScrollWheelValue;
                if (this.ScrollValue != 0)
                    //To podobnie jak wyżej
                {
                    Scroll?.Invoke(this.ScrollValue);
                }


                foreach (var key in this._keys.Keys)
                {
                    switch (key)
                    {
                        case SupportedMouseButtons.Left:
                            this[key].Update(this._state.LeftButton == ButtonState.Pressed);
                            break;

                        case SupportedMouseButtons.Right:
                            this[key].Update(this._state.RightButton == ButtonState.Pressed);
                            break;

                        case SupportedMouseButtons.Middle:
                            this[key].Update(this._state.MiddleButton == ButtonState.Pressed);
                            break;

                        default:
                            break;
                    }

                    if (this[key].WasPressed)
                    {
                        WasPressed?.Invoke(this[key]);
                    }
                    else if (this[key].WasReleased)
                    {
                        WasReleased?.Invoke(this[key]);
                    }
                }
            }
        }
示例#2
0
        public void Update(Vector2 containerPos)
        {
            _tile.Update();

            if (SlotRectangle == new Rectangle(0, 0, 0, 0))
            {
                SlotRectangle = DrawRectangle;
            }

            _containerPosition = containerPos;

            if (!_isBeingMoved && !_isReturningToDefaultPos && !_isSteppingAside)
            {
                SetPosition(DefaultPosition);
            }

            if (_isReturningToDefaultPos)
            {
                if (!IsMovingToNewPosition)
                {
                    _isReturningToDefaultPos = false;
                }
            }


            if (_isBeingMoved)
            {
                Inventory.IsMovingTile = true;
                Rectangle mouse = InputSystem.GetMouseInUi();
                SetPosition(mouse.X - (int)_mouseDifferential.X, mouse.Y - (int)_mouseDifferential.Y);

                if (InputSystem.IsLeftMousePressed() && _wasMouseReleased)
                {
                    _wasMouseReleased = false;
                    ReturnToDefaultPosition();
                    _isBeingMoved          = false;
                    Inventory.IsMovingTile = false;
                    HotBar.ReplaceHotBar(this);
                    WasReleased?.Invoke(this);
                }
            }

            if (InputSystem.IsLeftMouseReleased())
            {
                _wasMouseReleased = true;
            }
        }
示例#3
0
        public void Update()
        {
            this._state = Keyboard.GetState();

            foreach (var key in this._keys.Keys)
            {
                this[key].Update(this._state.IsKeyDown(key));
                if (this[key].WasPressed)
                {
                    WasPressed?.Invoke(this[key]);
                }
                else if (this[key].WasReleased)
                {
                    WasReleased?.Invoke(this[key]);
                }
            }
        }