void Start() { wh = GetComponent <Warriorhealth>(); anim = GetComponent <Animator>(); Soldierwaypoints = waypoint_for_soldiers.waypointsforsoldiers[0]; S_agent = GetComponent <NavMeshAgent>(); InvokeRepeating("Choose_Monster", 0f, 0.5f); }
private void Start() { wh = GetComponent <Warriorhealth>(); anim = GetComponent <Animator>(); escapepoint = Escape_Point.escapepoint[0]; villager = GetComponent <NavMeshAgent>(); InvokeRepeating("DetectedByMonster", 0f, 0.5f); }