// Update is called once per frame void Update() { playerControls = this.GetComponent <PlayerController>(); if (!playerControls.playerBench && combatState) { target = findEnemy(); if (target != null) { targetCoords = target.transform.position; anim.SetBool("IsWalking", true); if (findDistance(this.transform.position, targetCoords) < range) { anim.SetBool("IsWalking", false); agent.isStopped = true; timer -= Time.deltaTime; if (timer < 0) { if (target.GetComponent <Warrior_Enemy>() != null) { Warrior_Enemy instance = target.GetComponent <Warrior_Enemy>(); instance.takeDamage(attack()); } else if (target.GetComponent <Assasin_Enemy>() != null) { Assasin_Enemy instance = target.GetComponent <Assasin_Enemy>(); instance.takeDamage(attack()); } else if (target.GetComponent <FireBenderEnemy>() != null) { FireBenderEnemy instance = target.GetComponent <FireBenderEnemy>(); instance.takeDamage(attack()); } else if (target.GetComponent <WaterBender_Enemy>() != null) { WaterBender_Enemy instance = target.GetComponent <WaterBender_Enemy>(); instance.takeDamage(attack()); } else if (target.GetComponent <EarthBender_Enemy>() != null) { EarthBender_Enemy instance = target.GetComponent <EarthBender_Enemy>(); instance.takeDamage(attack()); } else if (target.GetComponent <Airbender_Enemy>() != null) { Airbender_Enemy instance = target.GetComponent <Airbender_Enemy>(); instance.takeDamage(attack()); } } } else { agent.isStopped = false; agent.SetDestination(targetCoords); } } } }
public void turnOnCombat() { enemyArray = GameObject.FindGameObjectsWithTag("Enemy_Piece"); playerArray = GameObject.FindGameObjectsWithTag("Player_Piece"); for (int i = 0; i < enemyArray.Length; ++i) { if (enemyArray[i].GetComponent <Warrior_Enemy>() != null) { Warrior_Enemy instance = enemyArray[i].GetComponent <Warrior_Enemy>(); instance.isCombat(); } else if (enemyArray[i].GetComponent <Assasin_Enemy>() != null) { Assasin_Enemy instance = enemyArray[i].GetComponent <Assasin_Enemy>(); instance.isCombat(); } else if (enemyArray[i].GetComponent <FireBenderEnemy>() != null) { FireBenderEnemy instance = enemyArray[i].GetComponent <FireBenderEnemy>(); instance.isCombat(); } else if (enemyArray[i].GetComponent <WaterBender_Enemy>() != null) { WaterBender_Enemy instance = enemyArray[i].GetComponent <WaterBender_Enemy>(); instance.isCombat(); } else if (enemyArray[i].GetComponent <EarthBender_Enemy>() != null) { EarthBender_Enemy instance = enemyArray[i].GetComponent <EarthBender_Enemy>(); instance.isCombat(); } else if (enemyArray[i].GetComponent <Airbender_Enemy>() != null) { Airbender_Enemy instance = enemyArray[i].GetComponent <Airbender_Enemy>(); instance.isCombat(); } } for (int i = 0; i < playerArray.Length; ++i) { if (playerArray[i].GetComponent <AirBender>() != null) { AirBender instance = playerArray[i].GetComponent <AirBender>(); instance.isCombat(); } else if (playerArray[i].GetComponent <Assasin>() != null) { Assasin instance = playerArray[i].GetComponent <Assasin>(); instance.isCombat(); } else if (playerArray[i].GetComponent <EarthBender>() != null) { EarthBender instance = playerArray[i].GetComponent <EarthBender>(); instance.isCombat(); } else if (playerArray[i].GetComponent <FireBender>() != null) { FireBender instance = playerArray[i].GetComponent <FireBender>(); instance.isCombat(); } else if (playerArray[i].GetComponent <Warrior>() != null) { Warrior instance = playerArray[i].GetComponent <Warrior>(); instance.isCombat(); } else if (playerArray[i].GetComponent <WaterBender>() != null) { WaterBender instance = playerArray[i].GetComponent <WaterBender>(); instance.isCombat(); } } }