// The body of combat rounds. Ends in CombatOverCheck() public void CombatRound(Warrior w1, Warrior w2) { roundCounter += 1; int attackValueW1 = w1.CalcAttack(rnd); int attackValueW2 = w2.CalcAttack(rnd); int defenceValueW1 = w1.CalcDefence(rnd); int defenceValueW2 = w2.CalcDefence(rnd); if (attackValueW1 > defenceValueW2) { int currentDam = w1.CalcDamage(rnd); w2.TakeDamage(currentDam); PrintHitAttack(w1, w2, currentDam); } else { PrintParry(w1, w2); } if (attackValueW2 > defenceValueW1) { int currentDam = w2.CalcDamage(rnd); w1.TakeDamage(currentDam); PrintHitAttack(w2, w1, currentDam); } else { PrintParry(w2, w1); } CombatOverCheck(w1, w2, false); }