public LeaveTransitionGameEndAgent(GDWorldMapScreen scrn, bool slower, WarpGameEndNode node) : base(scrn, slower ? DURATION_SLOW : DURATION) { _gdScreen = scrn; _node = node; vp = scrn.VAdapterGame; rectStart = scrn.GuaranteedMapViewport; rectFinal = node.DrawingBoundingRect.AsResized(0.5f, 0.5f); }
public LeaveTransitionGameEndOperation(bool slower, WarpGameEndNode node) : base(slower ? DURATION_SLOW : DURATION) { _node = node; }