示例#1
0
        public LeaveTransitionGameEndAgent(GDWorldMapScreen scrn, bool slower, WarpGameEndNode node) : base(scrn, slower ? DURATION_SLOW : DURATION)
        {
            _gdScreen = scrn;
            _node     = node;
            vp        = scrn.VAdapterGame;

            rectStart = scrn.GuaranteedMapViewport;

            rectFinal = node.DrawingBoundingRect.AsResized(0.5f, 0.5f);
        }
示例#2
0
 public LeaveTransitionGameEndOperation(bool slower, WarpGameEndNode node) : base(slower ? DURATION_SLOW : DURATION)
 {
     _node = node;
 }