private string GetOrCreateMaterial(WarpRenderer renderer, Color4 color) { string name = color.ToString(); warp_Material material = renderer.Scene.material(name); if (material != null) { return(name); } renderer.AddMaterial(name, ConvertColor(color)); if (color.A < 1f) { renderer.Scene.material(name).setTransparency((byte)((1f - color.A) * 255f)); } return(name); }
public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID) { string materialName = "Color-" + faceColor.ToString() + "-Texture-" + textureID.ToString(); if (renderer.Scene.material(materialName) == null) { MainConsole.Instance.DebugFormat("Creating material {0}", materialName); renderer.AddMaterial(materialName, ConvertColor(faceColor)); if (faceColor.A < 1f) { renderer.Scene.material(materialName).setTransparency((byte)((1f - faceColor.A) * 255f)); } warp_Texture texture = GetTexture(textureID); if (texture != null) { renderer.Scene.material(materialName).setTexture(texture); } } return(materialName); }
public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID) { string materialName = "Color-" + faceColor.ToString() + "-Texture-" + textureID.ToString(); if (renderer.Scene.material(materialName) == null) { MainConsole.Instance.DebugFormat("Creating material {0}", materialName); renderer.AddMaterial(materialName, ConvertColor(faceColor)); if (faceColor.A < 1f) { renderer.Scene.material(materialName).setTransparency((byte) ((1f - faceColor.A)*255f)); } warp_Texture texture = GetTexture(textureID); if (texture != null) renderer.Scene.material(materialName).setTexture(texture); } return materialName; }
private string GetOrCreateMaterial(WarpRenderer renderer, Color4 color) { string name = color.ToString(); warp_Material material = renderer.Scene.material(name); if (material != null) return name; renderer.AddMaterial(name, ConvertColor(color)); if (color.A < 1f) renderer.Scene.material(name).setTransparency((byte) ((1f - color.A)*255f)); return name; }