/*
     * Transport the player to the correct warp if it detects that has change the scene
     */
    private void SpawnPoint()
    {
        Debug.Log("Moving between Zones: " + GameManager.actualZone + " - " + GameManager.lastZone);
        GameObject warpGO = GameObject.Find(GameManager.actualZone.zoneName + "-" + GameManager.lastZone.zoneName);

        if (warpGO != null)
        {
            Warp warp = warpGO.GetComponent <Warp>();
            warp.TransportPlayer(player);
        }
        GameManager.lastZone = null;
        GameManager.lastWarp = null;
    }