public override void OnAwake() { npc = GetComponent <ServerLifeNpc> (); mTrans = npc.transform; seekRange = npc.data.configData.seekRange * 2.0f; chaPool = WarServerManager.Instance.realServer.monitor.CharactorPool; }
public override void OnStart() { if (self) { npc = GetComponent <ServerLifeNpc> (); } else { npc = hero.Value; } chaPool = WarServerManager.Instance.realServer.monitor.CharactorPool; }
public override void OnStart() { chaPool = WarServerManager.Instance.realServer.monitor.CharactorPool; InitData(); }
public override void OnAwake() { chaPool = WarServerManager.Instance.realServer.monitor.CharactorPool; }