示例#1
0
    bool skillPhase;//phaseOne = user has clicked to know the skill range

    protected override void Start()
    {
        base.Start();
        _timerAux = timeToPassive;
        _mySkill  = gameObject.AddComponent <WarScreamSkill>();
        skills.Add(_mySkill);
        _mySkill.infoCanvas = infoCanvas;
        pMainSkill          = _mySkill;
    }
示例#2
0
    bool skillPhase;//phaseOne = user has clicked to know the skill range

    protected override void Start()
    {
        base.Start();

        transform.position = new Vector3(transform.position.x, airYpos, transform.position.z);
        //_timerAux = timeToPassive;
        _mySkill = gameObject.AddComponent <WarScreamSkill>();
        skills.Add(_mySkill);
        _mySkill.infoCanvas = infoCanvas;
        pMainSkill          = _mySkill;
    }
示例#3
0
    public override void Initialize(GameObject user, AEntityAttribute <TModuleType> attributes)
    {
        FireballSkill <TModuleType>   skillFireBall = new FireballSkill <TModuleType>();
        SimpleHealSkill <TModuleType> skillHeal     = new SimpleHealSkill <TModuleType>();
        WarScreamSkill <TModuleType>  skillScream   = new WarScreamSkill <TModuleType>();

        // AREGLE PLUSTARD
        //skillFireBall.LevelUp(user, attributes);
        //skillHeal.LevelUp(user, attributes);
        //skillScream.LevelUp(user, attributes); ;

        //this.Add(skillFireBall);
        //this.Add(skillHeal);
        //this.Add(skillScream);
        //this.Add(new FearScreamSkill<TModuleType>());
    }