public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5)) { Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax(minCharges, maxCharges); }
public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base(Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 )) { Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax( minCharges, maxCharges ); }
public static Item Find(WandEffect effect) { Mobile player = World.Player; if (player == null) { return((Item)null); } Item equip = player.FindEquip(Layer.OneHanded); WandInformation wandInformation; if (equip != null && WandRepository.Retrieve(equip, out wandInformation) && (wandInformation.Effect == effect && wandInformation.Charges > 0)) { equip.Look(); return(equip); } foreach (KeyValuePair <Item, WandInformation> keyValuePair in WandRepository.table) { if (keyValuePair.Value.Effect == effect && (keyValuePair.Value.Charges > 0 && keyValuePair.Key.IsChildOf((Agent)player))) { keyValuePair.Key.Look(); return(keyValuePair.Key); } } return((Item)null); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_WandEffect = (WandEffect)reader.ReadInt(); m_Charges = reader.ReadInt(); }
public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5)) { Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax(minCharges, maxCharges); WeaponAttributes.MageWeapon = Utility.RandomMinMax(21, 29); //ADDED By Redsnow Attributes.SpellChanneling = 1; //ADDED By Redsnow }
public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base( Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 ) ) { Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax( minCharges, maxCharges ); Attributes.SpellChanneling = 1; Attributes.CastSpeed = -1; WeaponAttributes.MageWeapon = Utility.RandomMinMax( 1, 10 ); }
public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5)) { Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax(minCharges, maxCharges); Attributes.SpellChanneling = 1; Attributes.CastSpeed = -1; WeaponAttributes.MageWeapon = Utility.RandomMinMax(1, 10); }
public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5)) { this.Weight = 1.0; this.Effect = effect; this.Charges = Utility.RandomMinMax(minCharges, maxCharges); if (Core.AOS && m_WandEffect < WandEffect.None) { this.Attributes.SpellChanneling = 1; this.Attributes.CastSpeed = -1; this.WeaponAttributes.MageWeapon = Utility.RandomMinMax(1, 10); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_WandEffect = (WandEffect)reader.ReadInt(); m_Charges = (int)reader.ReadInt(); break; } } }
private void Deserialize(IGenericReader reader, int version) { _wandEffect = (WandEffect)reader.ReadInt(); _charges = reader.ReadInt(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_WandEffect = (WandEffect)reader.ReadInt(); m_Charges = (int)reader.ReadInt(); break; } } }
public WandInformation(WandEffect effect, int charges) { this.effect = effect; this.charges = charges; }
public BaseStaff(int itemID, WandEffect effect, int minCharges, int maxCharges) : base(itemID) { StaffEffect = effect; Charges = Utility.RandomMinMax(minCharges, maxCharges); }
public BaseWand(WandEffect effect) : this(effect, 5, 10) { }
public BaseStaff(int itemID, WandEffect effect, int minCharges, int maxCharges ) : base(itemID) { StaffEffect = effect; Charges = Utility.RandomMinMax(minCharges, maxCharges); }
public BaseWand( WandEffect effect ) : this( effect, 5, 30 ) { }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if (version == 1) m_WandEffect = (WandEffect)reader.ReadInt(); }