示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (controller == null)
        {
            Debug.Log("Controller not initialized");
            return;
        }
        if (controller.GetPressDown(menuButton) && menuEnabled)
        {
            /*
             * changeMode();
             * otherWand.changeMode();
             */
        }
        if (controller.GetPressUp(menuButton))
        {
        }
        if (controller.GetPressDown(triggerButton) && trigEnabled)
        {
            if (CompareTag("LeftWand"))
            {//PLANE mode
                trigger = true;
                interactableController.BeginZoom();
                //planeController.RotatePlane();
            }
            else if (CompareTag("RightWand"))
            {//NORMAL mode
                trigger      = true;
                laser.active = !laser.active;
                //interactableController.BeginRotate(this);
            }
        }
        if (controller.GetPressUp(triggerButton))
        {
            //planeController.EndRotatePlane(this);
            trigger = false;
            interactableController.EndRotate(this);
            interactableController.EndZoom();
        }
        if (controller.GetPressDown(gripButton) && gripEnabled)
        {
            if (CompareTag("LeftWand"))//Plane mode
            {
                grip = false;
                gameController.ArrowActive = true;
                planeController.BeginMovePlane(this);
            }
            else if (CompareTag("RightWand"))//NORMAL mode
            {
                grip           = true;
                otherWand.grip = false;
                interactableController.BeginGrab(this);
                controller.TriggerHapticPulse(3000);
            }
        }
        if (controller.GetPressUp(gripButton))
        {
            gameController.ArrowActive = false;
            planeController.EndMovePlane(this);
            interactableController.EndGrab(this);
            grip = false;
        }
        if (controller.GetPressDown(padButton)) //show menu and pressing menu
        {
            Debug.Log("Option: " + option);
            GameObject cubeObj     = GameObject.Find("Cube");
            var        renderStyle = cubeObj.GetComponent <CubeRenderStyleController>();

            //Spawn radial menu
            if (!showMenu && !otherWand.ShowingMenu() && menuSpawned == null)// no menu opened
            {
                SpawnMenu();
            }
            else if (!showMenu && otherWand.ShowingMenu())//other wand showing
            {
                otherWand.CloseMenu();
                SpawnMenu();
            }
            else if (showMenu)//this wand showing
            {
                if (option == -1)
                {
                    CloseMenu();
                }
                else if (option == 0)
                {
                    renderStyle.SetTwoSideClipping(!renderStyle.IsTwoSideClipping);
                    if (renderStyle.IsTwoSideClipping)
                    {
                        gameController.TwoSideText = "Two sides view";
                    }
                    else
                    {
                        gameController.TwoSideText = "One side view";
                    }
                    //TODO fix double clip mode in Axial mode
                }
                else if (option == 1)
                {
                    //change Color
                    int shaderNumber = (renderStyle.ShaderNumber + 1) % 8;
                    renderStyle.SetShaderNumber(shaderNumber);
                    gameController.ShaderNumber = shaderNumber + 1;
                }
                else if (option == 2)
                {
                    //switch plane
                    planeController.RotatePlane();
                }
            }
        }
        // && (controller.GetAxis().x != 0 || controller.GetAxis().y != 0)
        if (controller.GetTouch(padButton) && menuSpawned != null)//locate thumb on pad
        {
            Vector2 pos    = new Vector2(controller.GetAxis().x, controller.GetAxis().y);
            float   radius = pos.magnitude;
            if (radius >= 0.4)
            {
                menuSpawned.ExitButtonTransparent();
                float arcRad = (2 * Mathf.PI / options.Length);                                             //radians dividing region
                float theta  = (Mathf.Atan2(pos.y, pos.x) + 1.5f * Mathf.PI - arcRad / 2) % (2 * Mathf.PI); //angle of thumb + offset to check easier
                for (int i = 0; i < options.Length; i++)
                {
                    if (theta >= arcRad * i && theta <= arcRad * (i + 1))
                    {
                        if (option != i)
                        {
                            controller.TriggerHapticPulse(500);
                            option = i;
                            menuSpawned.selected = i;
                        }
                    }
                }
            }
            else
            {
                menuSpawned.ExitButtonOpaque();
                option = -1;
                menuSpawned.selected = -1;
            }
        }
        else if (controller.GetTouchDown(padButton) && menuSpawned == null)
        {
            interactableController.BeginRotate(this);
            prevAxis = controller.GetAxis();
        }
        if (controller.GetTouch(padButton) && menuSpawned == null)
        {
            Vector2 axis = controller.GetAxis();
            //theta = (Mathf.Atan2(axis.y, axis.x) + Mathf.PI) - (Mathf.Atan2(padAxis.y, padAxis.x) + Mathf.PI);
            theta = axis.x - prevAxis.x;
            if (Mathf.Abs(theta) > 1)
            {
                theta = 0;
            }
            prevAxis = axis;
            interactableController.Rotate(theta);
        }
        if (controller.GetTouchUp(padButton) && menuSpawned != null)
        {
            option = -1;
            menuSpawned.selected = -1;
        }
    }