示例#1
0
    //零散墙
    public void CreateSingleWall()
    {
        //1.确定生成的数目
        int num = this.GetRateNum(wallNum, wallNumRate);

        //2.确定位置
        if (num == 0)
        {
            GGDebug.Log("==================零散墙===================");
        }
        else if (num == 1)
        {
            int posIndex = Random.Range(1, 6);
            WallUnitController script = WallUnitController.Create();
            this.AddWallUnit(script.gameObject, this.GetWallPos(fWallPosX[posIndex - 1]));
            GGDebug.Log("==================零散墙===================");
        }
        else if (num == 2)
        {
            int posIndex1 = Random.Range(1, 6);
            int posIndex2 = this.GetDontSideNum(posIndex1);

            WallUnitController script = WallUnitController.Create();
            this.AddWallUnit(script.gameObject, this.GetWallPos(fWallPosX[posIndex1 - 1]));

            script = WallUnitController.Create();
            this.AddWallUnit(script.gameObject, this.GetWallPos(fWallPosX[posIndex2 - 1]));
            GGDebug.Log("==================零散墙===================");
        }

        this.curCreateWallIndex++;
        this.loopIndexNum++;
        this.curHorizontalType = Global.WallHorizontalType.FRANCE;
    }
示例#2
0
 //满墙
 public void CreateFullWall()
 {
     GGDebug.Log("==================满墙===================");
     for (int i = 0; i < fWallPosX.Length; i++)
     {
         WallUnitController script = WallUnitController.Create();
         this.AddWallUnit(script.gameObject, this.GetWallPos(fWallPosX[i]));
     }
     this.curCreateWallIndex++;
     this.curHorizontalType = Global.WallHorizontalType.FRANCE;
 }
示例#3
0
    public static WallUnitController Create()
    {
        GameObject go = Instantiate(Resources.Load(PREFAB_PATH)) as GameObject;
        ////测试随机取一个颜色
        //Color randColor = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
        //go.GetComponent<Image>().color = randColor;
        WallUnitController script = go.GetComponent <WallUnitController>();

        script.Refresh();
        return(script);
    }
示例#4
0
    //初始一排墙:值范围是1-2
    public void CreateInitHorizontalWall()
    {
        for (int i = 0; i < fWallPosX.Length; i++)
        {
            WallUnitController script = WallUnitController.Create();
            this.AddWallUnit(script.gameObject, this.GetWallPos(fWallPosX[i]));
        }
        this.loopIndexNum++;

        //4行空墙
        for (int i = 0; i < 4; i++)
        {
            this.CreateNoneWall();
            this.loopIndexNum++;
        }

        this.TransformHorizontalWallType(Global.WallHorizontalType.SINGLE_WALL);
    }