示例#1
0
    //private int waveNumber;

    private void Awake()
    {
        wallHitter  = GameObject.Find("GameManager").GetComponent <WallHitter>();
        gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();
        SetEnemies(Vector2.zero);
        //waveNumber = 0;
    }
示例#2
0
 // Use this for initialization
 void Awake()
 {
     manager = GameObject.Find("PlayerManager").GetComponent <PlayerManager>();
     status  = manager.Statuses[GameManager.SelectLevel];
     transform.localScale = new Vector2(HitSize, HitSize);
     manager.Balls.Add(this);
     wallHitter = GameObject.Find("GameManager").GetComponent <WallHitter>();
     rb         = GetComponent <Rigidbody2D>();
     Setting();
     IsStoped = false;
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     wallhitter = GameObject.Find("GameManager").GetComponent <WallHitter>();
     GameObject.Find("EnemyManager").GetComponent <EnemyManager>().Bullets.Add(this);
     IsStoped = false;
 }
示例#4
0
 // Use this for initialization
 void Start()
 {
     wallHItter = GameObject.Find("GameManager").GetComponent <WallHitter>();
 }
示例#5
0
 private void Start()
 {
     wallhitter = GameObject.Find("GameManager").GetComponent <WallHitter>();
     direction  = (int)startDirection;
 }