//private int waveNumber; private void Awake() { wallHitter = GameObject.Find("GameManager").GetComponent <WallHitter>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); SetEnemies(Vector2.zero); //waveNumber = 0; }
// Use this for initialization void Awake() { manager = GameObject.Find("PlayerManager").GetComponent <PlayerManager>(); status = manager.Statuses[GameManager.SelectLevel]; transform.localScale = new Vector2(HitSize, HitSize); manager.Balls.Add(this); wallHitter = GameObject.Find("GameManager").GetComponent <WallHitter>(); rb = GetComponent <Rigidbody2D>(); Setting(); IsStoped = false; }
// Use this for initialization void Start() { wallhitter = GameObject.Find("GameManager").GetComponent <WallHitter>(); GameObject.Find("EnemyManager").GetComponent <EnemyManager>().Bullets.Add(this); IsStoped = false; }
// Use this for initialization void Start() { wallHItter = GameObject.Find("GameManager").GetComponent <WallHitter>(); }
private void Start() { wallhitter = GameObject.Find("GameManager").GetComponent <WallHitter>(); direction = (int)startDirection; }