// Start is called before the first frame update void Start() { //Get the components playerRB = GetComponent <Rigidbody2D>(); groundCheck = GameObject.Find("GroundCheck").GetComponent <GroundCheck>(); wallCheck = GameObject.Find("WallDetector").GetComponent <WallDetector>(); wallJumpDirection.Normalize(); }
void Start() { playerRigidbody = GetComponent <Rigidbody2D>(); playerStatus = GetComponent <PlayerStatusManager>(); animator = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); groundDetector = GetComponentInChildren <GroundDetector>(); wallclimbDetector = GetComponentInChildren <WallDetector>(); IsGrounded = false; HasMovementFreedom = true; regularGravityScale = playerRigidbody.gravityScale; }
private void Import() { ProgressValue = 0.0; ProgressMessage = "Converting House Plan to Image"; currentHousePlanName = System.IO.Path.GetFileNameWithoutExtension(fileName); currentHousePlan = new HousePlan(currentHousePlanName); String currentHousePlanFileName = System.IO.Path.GetFullPath(string.Format(@"{0}\{1}.hpl", System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"..\..\", housePlansDirectory), currentHousePlanName)); Image <Bgr, byte> image = new Image <Bgr, byte>(fileName); Image <Gray, byte> currentImage = image.Convert <Gray, byte>(); ProgressValue = 2.9; ProgressMessage = "Generating house plan walls"; List <Wall2D> walls = WallDetector.GetWalls(currentImage); ProgressValue = 99.58; ProgressMessage = "Finalizing house plan"; int width = currentImage.Width; int height = currentImage.Height; double factor = 20000 / width; using (StreamWriter wr = new StreamWriter(currentHousePlanFileName)) { for (int i = 0; i < walls.Count; i++) { Point3d p1 = new Point3d(Convert.ToSingle((walls[i].Corners[0].X - width / 2) * factor), 0, Convert.ToSingle((walls[i].Corners[0].Y - height / 2) * factor)); Point3d p2 = new Point3d(Convert.ToSingle((walls[i].Corners[1].X - width / 2) * factor), 0, Convert.ToSingle((walls[i].Corners[1].Y - height / 2) * factor)); Point3d p3 = new Point3d(Convert.ToSingle((walls[i].Corners[2].X - width / 2) * factor), 0, Convert.ToSingle((walls[i].Corners[2].Y - height / 2) * factor)); Point3d p4 = new Point3d(Convert.ToSingle((walls[i].Corners[3].X - width / 2) * factor), 0, Convert.ToSingle((walls[i].Corners[3].Y - height / 2) * factor)); Wall wall = new Wall(p1, p2, p3, p4); currentHousePlan.AddWall(wall); wr.WriteLine((int)p1.X + "," + (int)p1.Y + "," + (int)p1.Z + " " + (int)p2.X + "," + (int)p2.Y + "," + (int)p2.Z + " " + (int)p3.X + "," + (int)p3.Y + "," + (int)p3.Z + " " + (int)p4.X + "," + (int)p4.Y + "," + (int)p4.Z + " "); } } ProgressValue = 100; }
protected override void Start() { base.Start(); wallDetector = GetComponentInChildren <WallDetector>(); StartCoroutine(Expire()); }