public void Update() { transform.position += direction * speed * Time.smoothDeltaTime; BlockShard shard = this.Detect <BlockShard>(extents, blockMAsk, startPosition); if (shard != null) { MarchingBehavior.Instance.GetComponent <AudioSource>().PlayOneShot(blockBreak); Destroy(shard.gameObject); Destroy(this.gameObject); } if (transform.position.z > 32) { Destroy(this.gameObject); } Walker walker = this.Detect <Walker>(extents, enemyMask); Tank tank = this.Detect <Tank>(extents, enemyMask); if (walker != null && !walker.Exploding) { walker.Explode(); Destroy(this.gameObject); } if (tank != null) { tank.CauseProblem(); Destroy(this.gameObject); } }