public WalkMeshTriangle ExtractFirst() { WalkMeshTriangle result = this.listHead; this.listHead = this.listHead.nextListElem; return(result); }
public void Add(WalkMeshTriangle item) { if (this.listHead == null) { this.listHead = item; } else if (this.listHead.next == null && item.cost <= this.listHead.cost) { item.nextListElem = this.listHead; this.listHead = item; } else { WalkMeshTriangle nextListElem = this.listHead; while (nextListElem.nextListElem != null && nextListElem.nextListElem.cost < item.cost) { nextListElem = nextListElem.nextListElem; } item.nextListElem = nextListElem.nextListElem; nextListElem.nextListElem = item; } }